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Allow changing LUT properties of a shape actor #1668
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taketwo
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PointCloudLibrary:master
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aecins:shape_redner_proprs_lut
Aug 30, 2017
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As far as I see, this parameter is not used at all?
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Do you mean
viewport
? Yes, it is not used in any of thesetShapeRenderingProperties
or 'setPointCloudRenderingProperties' functions. I am not sure why it is there in the first place. Should we remove it?There was a problem hiding this comment.
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Was it left there to allow (in the future) individual control over which viewport those properties are applied?
But to be honest that's not the only thing that bothers me with the signatures. The
int property
should be strong typed to the corresponding enum, likeRenderingProperties
for instance. Just by reading the function signature description and help, it's impossible to know which properties are accepted.There was a problem hiding this comment.
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Viewport is in pretty much all the functions but sometimes it's not implemented, which is is bad because it lures the user.
Changing the
int
property
should be done in an other PR in my opinion because it must be done everywhere in PCLVisualizer code (includinginteractor_style.cpp
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Ok, I understand that it seems to be a convention to have a viewport parameter even if we don't really need it, but I think the documentation should be clear about that it is not used.
Yep, centralized
int
->enum
conversion would be nice.There was a problem hiding this comment.
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I can work on the
int
->enum
conversion. I have created an issue for that #1692. I will work on it after this PR is merged.