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Add project setting for unicode isolation #3

Add project setting for unicode isolation

Add project setting for unicode isolation #3

name: Ensure build works
on:
pull_request:
branches: [ master ]
env:
CARGO_TERM_COLOR: always
jobs:
compile-windows-forked:
name: Windows [Forked]
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: robinraju/[email protected]
name: Download Forked Godot
with:
latest: true
repository: RedMser/godot
fileName: 'windows-editor.zip'
extract: true
out-file-path: ./build
- name: Set executable env var
run: echo "GODOT4_BIN=$env:GITHUB_WORKSPACE/build/godot.windows.editor.x86_64.exe" >> $env:GITHUB_ENV
- name: Build
working-directory: ./rust
run: cargo build --features forked-godot
- uses: actions/upload-artifact@v4
with:
name: forked.windows.godot_fluent_translation.debug
path: rust/target/debug/godot_fluent_translation.dll
compile-linux-default:
name: Linux [Default]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: robinraju/[email protected]
name: Download Latest Godot
with:
repository: 'godotengine/godot-builds'
fileName: 'Godot_v4.3-dev6_linux.x86_64.zip'
tag: '4.3-dev6'
extract: true
out-file-path: ./build
- name: Make downloaded file executable
run: chmod +x ./build/Godot_v4.3-dev6_linux.x86_64
- name: Set executable env var
run: echo "GODOT4_BIN=$GITHUB_WORKSPACE/build/Godot_v4.3-dev6_linux.x86_64" >> $GITHUB_ENV
- name: Build
working-directory: ./rust
run: cargo build --features custom-godot
- uses: actions/upload-artifact@v4
with:
name: default.linux.godot_fluent_translation.debug
path: rust/target/debug/libgodot_fluent_translation.so