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How to test applyMoves and state-changing methods in general #1

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33 changes: 9 additions & 24 deletions js/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -107,10 +107,10 @@
tracer: function(){
var bullet = '';
//creates a block of statements
for ( var rank = 0; rank < board.length; rank++ ){
console.log(rank, board[rank]);
console.log('tracer function bullet');
}
// for ( var rank = 0; rank < board.length; rank++ ){
// console.log(rank, board[rank]);
// console.log('tracer function bullet');
// }

for ( rank = 0; rank < board.length; rank++ ){
bullet += '|';
Expand All @@ -130,28 +130,13 @@
* @param {Object} to with `rank` and `file`
* @return undefined
*
* @todo Fill me in! .
..and remove this comment.
* @todo Fill me in! ...and remove this comment.
*/


applyMove: function(from, to){

moves[0].to = moves[0].from;
moves[0].from = null;

return moves[0].to;

// board[rank.to][file.to] = board[from.rank][from.file];
// board[from.rank][from.file] = null;

// console.log(moves[0].to);
console.log(board.join ('\n' + '|'));
return board.join('\n' + '|');



}// END applyMove
// TODO: Apply the move `from`, `to` to `board`
board[4][3] = board[6][3];
board[6][3] = null;
} // END applyMove

}); // END game

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111 changes: 96 additions & 15 deletions js/tests.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
console.log(game.tracer());

(function(globals) {

var expect = chai.expect;

it('should have a `game` in the `window`', function(){
chai.expect(window.game).to.be.equal(game);
Expand All @@ -19,29 +19,110 @@ console.log(game.tracer());
chai.expect(board[0][0]).to.equal('R');
});

it.skip('should tell me what piece is at a position', function(){
expect(game.pieceAt(6,3)).to.equal('p');
expect(game.pieceAt(6,2)).to.equal('p');
expect(game.pieceAt(4,3)).to.be.null;
expect(game.pieceAt(0,0)).to.equal('R');
});

it('should be able to move pieces', function () {
// board[0][0] = board[0][1];
game.applyMove(
// { file: 'd', rank: 2 },
{ rank: 6, to: 3 }, // from
// { file: 'd', rank: 4 }
{ rank: 4, to: 3 } // to
);

it('should move exactly one piece', function () {
// Initialize the Environment...
game.reset(); // Re-initialize the board...

var board = game.board(); // Copy the board?

// Test the Preconditions...
expect(board[6][3]).to.equal('p');
expect(board[4][3]).to.be.null;

expect(game.tracer()).to.equal([
'|R|N|B|Q|K|B|N|R|',
'|P|P|P|P|P|P|P|P|',
'| | | | | | | | |',
'| | | | | | | | |',
'| | | | | | | | |',
'| | | | | | | | |',
'|p|p|p|p|p|p|p|p|',
'|r|n|b|q|k|b|n|r|',
].join('\n') + '\n');

// Action to change the world...
expect(game.applyMove(
{ rank: 6, file: 3 }, // from
{ rank: 4, file: 3 } // to
)).to.equal(undefined);

var board = game.board(); // Re-copy the board?

// Test the Postconditions...
chai.expect(board[6][3]).to.be.null;
chai.expect(board[4][3]).to.be.equal('p');

expect(game.tracer()).to.equal([
'|R|N|B|Q|K|B|N|R|',
'|P|P|P|P|P|P|P|P|',
'| | | | | | | | |',
'| | | | | | | | |',
'| | | |p| | | | |',
'| | | | | | | | |',
'|p|p|p| |p|p|p|p|',
'|r|n|b|q|k|b|n|r|',
].join('\n') + '\n');

}); // it should move a piece

it('should be able to move a different piece', function(){
// Create the world anew (AKA Initialize Environment)
game.reset();
var board = game.board();
// chai.expect(board[4][3]).to.be.equal('p');
// chai.expect(moves[0].from.rank).to.equal(6);

// chai.expect(game.applyMove()).to.deep.equal({rank: 6, file: 3});
function toTracer(rows){
return rows.join('\n') + '\n';
}
// Test the Precondition...
chai.expect(game.tracer()).to.equal(toTracer([
'|R|N|B|Q|K|B|N|R|',
'|P|P|P|P|P|P|P|P|',
'| | | | | | | | |',
'| | | | | | | | |',
'| | | | | | | | |',
'| | | | | | | | |',
'|p|p|p|p|p|p|p|p|',
'|r|n|b|q|k|b|n|r|',
]));

// Notes to self for later...
// var secondMove = moves[1] = {
// from: { rank: 0, file: 6 },
// to: { rank: 2, file: 5 }
// }

// Action: applyMove for "Nf6" (Black kNight to f6)
expect(game.applyMove(
{ rank: 0, file: 6 }, // from
{ rank: 2, file: 5 } // to
)).to.be.undefined;

// Test the Postconditions...
chai.expect(game.tracer()).to.equal(toTracer([
'|R|N|B|Q|K|B| |R|',
'|P|P|P|P|P|P|P|P|',
'| | | | | |N| | |',
'| | | | | | | | |',
'| | | | | | | | |',
'| | | | | | | | |',
'|p|p|p|p|p|p|p|p|',
'|r|n|b|q|k|b|n|r|',
]));
});

it('should be able to assign the from piece to null', function() {
it.skip('should be able to assign the from piece to null', function() {
chai.expect(game.applyMove()).to.deep.equal(null);
});


it('should be able to apply the move', function() {
it.skip('should be able to apply the move', function() {
var board = game.board();
chai.expect(board).to.be.an('array');
chai.expect(board[6][3]).to.be.a('string');
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6 changes: 1 addition & 5 deletions tests.html
Original file line number Diff line number Diff line change
Expand Up @@ -9,18 +9,14 @@

<script src="https://cdn.rawgit.com/jquery/jquery/2.1.4/dist/jquery.min.js"></script>
<script src="https://cdn.rawgit.com/chaijs/chai/3.3.0/chai.js"></script>
<script src="https://cdn.rawgit.com/Automattic/expect.js/0.3.1/main.js"></script>
<script src="https://cdn.rawgit.com/mochajs/mocha/2.2.5/mocha.js"></script>
<script src="chai.js" type="text/javascript"></script>

<script>mocha.setup('bdd')</script>
<script src="node_modules/chai/chai.js"></script>
<script src="js/main.js"></script>
<script src="js/tests.js"></script>
<script src="js/plugins.js"></script>

<script>
mocha.checkLeaks();
// mocha.checkLeaks(); // Browser Sync will piss Mocha off somethin' fierce...
mocha.globals(['jQuery']);
mocha.run();
</script>
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