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Merge pull request #529 from Unity-Technologies/staging
0.2 staging -> master
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### Purpose of this PR | ||
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[Desc of feature/change. Links to screenshots, design docs, user docs, etc. Remember reviewers may be outside your team, and not know your feature/area that should be explained more.] | ||
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### Testing status | ||
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[Explanation of what’s tested, how tested and existing or new automation tests. Can include manual testing by self and/or QA. Specify test plans. Rarely acceptable to have no testing.] | ||
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### Technical risk | ||
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[Overall product level assessment of risk of change. Need technical risk & halo effect.] | ||
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### Comments to reviewers | ||
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[Info per person for what to focus on, or historical info to understand who have previously reviewed and coverage. Help them get context.] |
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#if UNITY_EDITOR | ||
namespace UnityEditor.Experimental.EditorVR.Actions | ||
namespace UnityEditor.Experimental.EditorVR.Actions | ||
{ | ||
[ActionMenuItem("Copy", ActionMenuItemAttribute.DefaultActionSectionName, 5)] | ||
[SpatialMenuItem("Copy", "Actions", "Copy the selected object")] | ||
sealed class Copy : BaseAction | ||
{ | ||
public override void ExecuteAction() | ||
{ | ||
#if UNITY_EDITOR | ||
Unsupported.CopyGameObjectsToPasteboard(); | ||
#endif | ||
Paste.SetBufferDistance(Selection.transforms); | ||
} | ||
} | ||
} | ||
#endif |
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#if UNITY_EDITOR | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.CompilerServices; | ||
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// This is necessary to allow cross-communication between assemblies for classes in the UnityEditor.Experimental.EditorVR | ||
// namespace; The plan is that all code will eventually be within a single assembly. | ||
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[assembly: InternalsVisibleTo("Assembly-CSharp-Editor")] | ||
#endif | ||
[assembly: InternalsVisibleTo("EXR-Editor")] | ||
[assembly: InternalsVisibleTo("EXR-Tests")] | ||
[assembly: InternalsVisibleTo("EXR-Tests-Editor")] |
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{ | ||
"name": "EXR", | ||
"references": [ | ||
"EXR-Dependencies", | ||
"SteamVR", | ||
"input-prototype", | ||
"VRLR", | ||
"Unity.TextMeshPro", | ||
"PolyToolkit", | ||
"Oculus.VR" | ||
], | ||
"optionalUnityReferences": [], | ||
"includePlatforms": [], | ||
"excludePlatforms": [], | ||
"allowUnsafeCode": false | ||
} |
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