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@GravityWolfNotAmused GravityWolfNotAmused released this 16 Sep 21:55
· 51 commits to master since this release

Note:

As many of you have already been able to tell, we've finally pushed our update for the admin tools. This update includes, but is not limited to, completely redesigning the client and server sided code that the tools ran on. The old process was flawed and cluttered, and something had to change, so we changed it 😄. We've gone through 3 different iterations with the tools since the beginning, and each one was progressively better than the last, but the updates do not stop with this update.

In a blink of an eye, DayZ could update rendering a feature broken; however, with your feedback and constructive criticism, we can grow as a toolset, and bring new features, and bug fixes to the toolset, and to your community quicker.

To be completely honest with everyone, I am extremely grateful to those who have spoken up and let us know of issues we had in code, but also in user experience. I've been gathering messages from people from all over the DayZ community, and I'm extremely blessed to have this input from those who have picked up the tools, and from those who will later install it.

In closing, we are doing everything that we can to make this mod better every day, and with your feedback, we will continue to progress. Please never be afraid to suggest, or post a bug in Discord, or Github even if you think it's dumb.

Patch Notes:

ESP:

  • Changed the process in which we gathered player data for expanded details, it was too slow of a process.
  • Added the ability to toggle BaseBuildingBase items (Fence, Fence Kit, WatchTower, WatchTowerKit)

Item Manager:

  • Fixed crash on double-clicking around the UI.

Chat Command:

  • Changed the way we get the car. Now you must be in the car you wish to refuel instead of being around it.

Player Manager:

  • Created a process to avoid player entries from stacking on top of one another.
  • Removed Button: "Set Invisible " Will be added back after more investigating.
  • Added Button: "Give God Mode"

Teleport Manager:

  • Added Player Positions to TP Manager's Map, displayed positions are updated automatically.

FreeCam:

  • Fixed issue where the player was able to move around when in Free Cam.
  • When you exit the free cam it will no longer close your hud; however, it will still hide it from view.
  • Set max scroll speed, so you will not actually fly too quickly; however, holding boost will allow you to get past this max.

KeyBindings:

  • Claims of key bindings triggering when chat was opened have forced me to check if it's visible as well as not null.

Admin Hud:

  • It was really hard to choose an order that would suit everyone, but I've picked the following:
    MenuPlayerManager, MenuItemManager, MenuTeleportManager, EspToolsMenu, MenuServerManager, MenuWeatherManager, MenuObjectManager, MenuBansManager, MenuPermissionsEditor
  • Extended the Hud down to show more buttons, I know it doesn't remove scrolling; however, the resize, and resorting of buttons should allow ease of finding things without the need of scrolling.

Multiple Modules:

  • Fixed issue where RPC's did not check for null Player Identities before sending, so would send to all players.