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fix transition delay not being applied correct
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Vestride committed Apr 20, 2016
1 parent 871879b commit 95c49ed
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Showing 7 changed files with 40 additions and 55 deletions.
2 changes: 1 addition & 1 deletion _scss/shuffle-styles.scss
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@ $itemHeight: 220px;
}
}

@supports (filter: blur(1px)) {
@supports (filter: blur(1px)) and (clip-path: inset(0 0 0 0)) {

.picture-item--overlay {

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2 changes: 1 addition & 1 deletion css/shuffle-styles.css
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@
overflow: hidden; }
.picture-item--overlay .picture-item__description {
display: none; }
@supports ((-webkit-filter: blur(1px)) or (filter: blur(1px))) {
@supports ((-webkit-filter: blur(1px)) or (filter: blur(1px))) and ((-webkit-clip-path: inset(0 0 0 0)) or (clip-path: inset(0 0 0 0))) {
.picture-item--overlay .picture-item__blur {
position: absolute;
z-index: 1;
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53 changes: 22 additions & 31 deletions dist/shuffle.js

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2 changes: 1 addition & 1 deletion dist/shuffle.js.map

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2 changes: 1 addition & 1 deletion dist/shuffle.min.js

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2 changes: 1 addition & 1 deletion dist/shuffle.min.js.map

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32 changes: 13 additions & 19 deletions src/shuffle.js
Original file line number Diff line number Diff line change
Expand Up @@ -497,6 +497,7 @@ class Shuffle {
var pos = this._getItemPosition(itemSize);

function callback() {
item.element.style.transitionDelay = '';
item.applyCss(ShuffleItem.Css.VISIBLE.after);
}

Expand All @@ -510,8 +511,10 @@ class Shuffle {
item.point = pos;
item.scale = ShuffleItem.Scale.VISIBLE;

let styles = ShuffleItem.Css.VISIBLE.before;
styles.transitionDelay = this._getStaggerAmount(count);
// Use xtend here to clone the object so that the `before` object isn't
// modified when the transition delay is added.
let styles = xtend(ShuffleItem.Css.VISIBLE.before);
styles.transitionDelay = this._getStaggerAmount(count) + 'ms';

this._queue.push({
item,
Expand Down Expand Up @@ -565,8 +568,8 @@ class Shuffle {

item.scale = ShuffleItem.Scale.HIDDEN;

let styles = ShuffleItem.Css.HIDDEN.before;
styles.transitionDelay = this._getStaggerAmount(count);
let styles = xtend(ShuffleItem.Css.HIDDEN.before);
styles.transitionDelay = this._getStaggerAmount(count) + 'ms';

this._queue.push({
item,
Expand Down Expand Up @@ -632,7 +635,6 @@ class Shuffle {
*/
_whenTransitionDone(element, itemCallback, done) {
let id = onTransitionEnd(element, (evt) => {
evt.currentTarget.style.transitionDelay = '';
itemCallback();
done(null, evt);
});
Expand Down Expand Up @@ -664,22 +666,14 @@ class Shuffle {
}

let hasSpeed = this.options.speed > 0;
let hasQueue = this._queue.length > 0;

// Iterate over the queue and keep track of ones that use transitions.
let immediates = [];
let transitions = [];
this._queue.forEach((obj) => {
if (this.isInitialized && hasSpeed) {
transitions.push(obj);
} else {
immediates.push(obj);
}
});
if (hasQueue && hasSpeed && this.isInitialized) {
this._startTransitions(this._queue);

this._styleImmediately(immediates);

if (transitions.length > 0) {
this._startTransitions(transitions);
} else if (hasQueue) {
this._styleImmediately(this._queue);
this._dispatchLayout();

// A call to layout happened, but none of the newly visible items will
// change position or the transition duration is zero, which will not trigger
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