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Image masking #5
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… tick box in inspector, shaders added on materials for replacement ID
…e formatting + shader in script found via resources.load method instead of in inspector + sharpie file moved to models folder + images folders checked first for presence and created if not already existing
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Since I can't add comments to binary files:
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You have a Prefabs folder and Models folder, both containing the marker fbx. Please remove the Models folder.
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When you removed your replacement shader from the robot and market, you didn't add back the standard shader. These objects are now textureless. Please update all of these to use the standard shader.
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The market cover is still on the "Default" layer.
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The camera culling mask is set to "Everything"
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There is no new layer for rendering the marker cap, in general (I believe this is a change to physics settings).
RobotTesting/Assets/Resources/Shader/WhiteReplacementShader.shader
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RobotTesting/Assets/Resources/Shader/WhiteReplacementShader.shader
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… scene and images + code formatting
Merged the camera ,mask camera and shader replacement into one script , controlled by the tick box in inspector .