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  1. GameSystemsLocator Public

    A package for managing game systems using a service locator with built-in bootstrapper

    C# 6

  2. Scheduler Public

    Small package for Unity that provides nicer to use implementation of Invoke(..., delay)

    ShaderLab 1

  3. Messenger Public

    My implementation of messenger pattern without GCAllocation and performance of 1.7 ms for 100 senders and 10 000 listeners

    C# 6

  4. PostProcessing-CustomEffects Public

    The project explores writing shaders for new post processing stack (v2)

    ShaderLab 9

  5. SurvivingTheHeat Public

    A game made in C++ using SFML. Uses a "Actor oriented" project structure and LDTK for level design

    C++ 1 1

479 contributions in the last year

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Activity overview

Loading A graph representing Wokarol's contributions from March 24, 2024 to March 26, 2025. The contributions are 86% commits, 9% pull requests, 4% code review, 1% issues.

Contribution activity

March 2025

Created an issue in motion-canvas/motion-canvas that received 1 comment

Add speaker notes system (proof of concept included)

Description Speaker notes provide an option to show some extra information on a secondary screen that helps with presenting. It's commonly supporte…

1 comment
10 contributions in private repositories Mar 4 – Mar 23
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