#respimage
respimage is a fast, lightweight and robust responsive images polyfill, that saves the users bandwidth by utilizing smart resource selection algorithm. It implements the srcset
/sizes
attributes as also the picture
element. Unlike other responsive images polyfills respimage
plays nicely with your graceful degradation / progressive enhancement and image SEO strategy.
##Download and Embed Simply download the respimage.min.js script and add it to your website or bundle it in your normal JS.
<script src="respimage.min.js" async=""></script>
respimage will automatically run and polyfill all images. So you can simply start writing responsive images.
In case you want to include respimage only if the browser doesn't support responsive images you can add the following inline script at the top of your head (before any stylesheets or any blocking JS, This should be added as inline script and not inside of an external script.):
<script>
function loadJS(u){var r = document.getElementsByTagName( "script" )[ 0 ], s = document.createElement( "script" );s.src = u;r.parentNode.insertBefore( s, r );}
if(!window.HTMLPictureElement){
document.createElement('picture');
loadJS("respimage.min.js");
}
</script>
In case you need to support IE8 and want to include the script at the bottom you need to use either the html5shiv or add at least the following script inside your head
element:
document.createElement('picture');
Also note, that only IE8 in strict mode is supported. In case you need to support IE8 compatibility view or IE7, please use the oldie plugin.
###Mobile support
For mobile support it is crucial to set the viewport meta
tag to device-width
<meta name="viewport" content="width=device-width, initial-scale=1" />
####Install via bower
$ bower install respimage --save
####Install via npm
$ npm install respimage --save
##Markup Examples Responsive images can be technically differentiated between 2 types.
srcset
with source descriptors (let the browser choose the right image based on screen size/resolution, bandwidth…):- density descriptor (
x
) (for static image sizes, Retina vs. normal resolution) - width descriptor (
w
) and the correspondingsizes
attribute (for flexible, responsive / adaptive images (automatically also includes Retina optimization)
- density descriptor (
- and the
picture
element with itssource[media]
children (gives the author control about whatsrcset
should be chosen by the browser depending on specific media queries)
###srcset
with the density x
descriptor
The x
descriptor is natively supported in Firefox 38, Chrome 34+ and Safari 7.1+. All other browsers will be polyfilled.
Note: You must not mix the w
and the x
descriptor in one srcset
attribute!
<img
srcset="http://placehold.it/350x150 1x,
http://placehold.it/700x300 2x"
src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=="
alt="Static content image" />
###srcset
with the width w
descriptor and the sizes
attribute
The w
descriptor is in Firefox 38 and Chrome 38+. All other browsers will be polyfilled.
Note: You must not mix the w
and the x
descriptor in one srcset
attribute!
<img
srcset="http://placehold.it/466x200 466w,
http://placehold.it/700x300 700w,
http://placehold.it/1050x450 1050w,
http://placehold.it/1400x600 1400w"
sizes="(max-width: 1000px) calc(100vw - 20px), 1000px"
src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=="
alt="flexible image" />
###The picture
element
The picture
element is currently only supported in Firefox 38 and Chrome 38+. All other browsers will be polyfilled. To support IE9 all source elements have to be wrapped inside of an audio
or hidden video
element:
<picture>
<!--[if IE 9]><audio><![endif]-->
<source
srcset="http://placehold.it/500x600/11e87f/fff"
media="(max-width: 450px)" />
<source
srcset="http://placehold.it/700x300"
media="(max-width: 720px)" />
<source
srcset="http://placehold.it/1400x600/e8117f/fff"
media="(max-width: 1100px)" />
<source
srcset="http://placehold.it/1800x900/117fe8/fff" />
<!--[if IE 9]></audio><![endif]-->
<img
src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=="
alt="image with artdirection" />
</picture>
The art direction approach of the picture element and the descriptor approach can also be mixed:
<picture>
<!--[if IE 9]><video style="display: none;"><![endif]-->
<source
srcset="http://placehold.it/525x225 1.5x,
http://placehold.it/350x150 1x"
media="(max-width: 380px)" />
<source
srcset="http://placehold.it/1400x600/e8117f/fff 1.5x,
http://placehold.it/1024x439/e8117f/fff 1x"
media="(max-width: 1050px)" />
<source
srcset="http://placehold.it/2100x900/117fe8/fff 1.5x,
http://placehold.it/1400x600/117fe8/fff 1x" />
<!--[if IE 9]></video><![endif]-->
<img
src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=="
alt="image with artdirection" />
</picture>
##API
###respimage
function
In case new responsive images are created and dynamically added to the DOM simply invoke the respimage
method.
window.respimage();
Here an extended example how this could look like in a jQuery environment.
$("div.dynamic-context").load("path-to-content.html", function(){
if( window.respimage ) {
respimage();
}
});
In case you are dynamically changing relevant attributes (srcset
, sizes
, media
) on responsive images or their associated source
elements, you need to call respimage
with an additional argument:
respimage({elements: [imageElement], reevaluate: true});
In the unlikely case you want either remove the srcset
of an img
(not of an source
) or want to directly change the src
of an responsive image the additional src
or srcset
option has to be set (Note: In most cases, you don't want to do that!).
var $imgs = $('img').removeAttr('srcset');
respimage({elements: $imgs, reevaluate: true, srcset: true});
//or for src
var $imgs = $('img').attr('src', 'some-img.jpg');
respimage({elements: $imgs, reevaluate: true, src: true});
Note: The reparse
option was renamed with version 1.4.0 to reevaluate
to better match the option used by picturefill.
In case you are not supporting IE8 we recommend to use the Mutation plugin instead of using this API (It fully polyfills also the DOM APIs and makes additional calls to respimage
automatically for you).
respimage supports a broad range of browsers and devices. It is actively tested in the following browsers and devices IE8+, Firefox (ESR and current), Safari 7.0+, Chrome, Opera, Android 4.1+ and IOS 7+, but should work in a lot more browsers/devices. IE6 and IE7 are only supported with the oldIE plugin.
##Troubleshooting and bug reporting In case of any problems include the respimage.dev.js into your project and open your JS console. In case you think you have found a bug, please create a testcase and then report your issue. Note: You should not use the dev build inside your production environment, because it is a lot slower.
*Note: It is highly recommended to test with the .dev.js file, especially if you are using responsive images the first time or you start a new project setup. The respimage.dev.js file can give you some useful hints in the console. About 80% of all tutorials suggest wrong markup examples! Also note: That our respimg debugger can't check every possible error.
##Plugins
respimage has some really nice extensions/plugins to improve standards support even more. In case you want to use a CDN, you can use the combohandler service provided by jsDelivr:
<script>
function loadJS(u){var r = document.getElementsByTagName("script")[0], s = document.createElement("script");s.src = u;r.parentNode.insertBefore( s, r );}
if(!window.HTMLPictureElement){
document.createElement('picture');
loadJS("http://cdn.jsdelivr.net/g/respimage(respimage.min.js+plugins/mutation/ri.mutation.min.js+plugins/intrinsic-dimension/ri.intrinsic.min.js+plugins/typesupport/ri.type.min.js)");
}
</script>
###The intrinsic sizes / dimensions - Plugin
The intrinsic dimension plugin extends respimage
to add the intrinsic dimension based on the descriptor (and the sizes attribute) and the density of the source candidate to the width content attribute of the image element.
###The Mutation - Plugin
This plugin automatically detects new responsive images and also any changes to srcset
/media
and sizes
attributes. It also implements the corresponding DOM properties for those attributes.
###The typesupport - Plugin The type support plugin adds type support detection for the following image file types: apng, JPEG 2000, JPEG XR, WEBP
###The oldie - Plugin Respimage supports IE8+ (including) out of the box. In case you need to support IE6/7 or any IE in compatibility view or quirksmode use the oldie plugin.
##Known issues/caveats/
- Browsers without picture and srcset support and disabled JS will either show the image specified with the
src
attribute or - if omitted - show only thealt
text. In case asrc
attribute is used non-supporting browser might download a wasted addtional image. For workarounds and markup patterns to improve this problem see below. - respimage implements different JS techniques to automatically adapt to your
src
strategy. This yields among other things to the fact, that using an initalsrc
attribute in conjunction with respimage can improve perceived performance (although an additional request is generated:
###low quality image source
In case JS off is a concern. Use a low quality source as the fallback src
. As soon as an image has already a source respimage will not simply switch the image src
but will implement the low quality image placeholder pattern. While the lquip technique can often increase the time until the onload event and the transferred image data, it improves perceived performance:
<img
srcset="http://placehold.it/466x200 466w,
http://placehold.it/700x300 700w,
http://placehold.it/1050x450 1050w,
http://placehold.it/1400x600 1400w"
sizes="(max-width: 1000px) calc(100vw - 20px), 1000px"
src="http://placehold.it/250x107"
alt="flexible image" />
Due to the fact, that the lqip src
attribute can be optimized by the browser's preload parser this technique yields to a very fast first impression, while the best image candidate can be loaded in the background.
This technique can be combined with lazyLoading, which will also additionally decrease the time until onload event and gives you the possibility to implement the improved perceived performance also for native supporting browsers.
###Omit the src
In case JS disabled legacy browsers are no concern and you can't provide an lquip source or you are using client side rendering (No preload parser optimization advantage), use a one pixel src
or better a data URI.
<img src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw=="
srcset="image.jpg 1x, image2.jpg 2x"
alt="my image" />
###Simply live with it and use either the most often used or the smallest source candidate as the fallback src
<img
srcset="http://placehold.it/1050x450 1050w,
http://placehold.it/466x200 466w,
http://placehold.it/700x300 700w,
http://placehold.it/1400x600 1400w"
sizes="(max-width: 1000px) calc(100vw - 20px), 1000px"
src="http://placehold.it/1050x450"
alt="flexible image" />
<!-- or -->
<img
srcset="http://placehold.it/466x200 466w,
http://placehold.it/700x300 700w,
http://placehold.it/1050x450 1050w,
http://placehold.it/1400x600 1400w"
sizes="(max-width: 1000px) calc(100vw - 20px), 1000px"
src="http://placehold.it/466x200"
alt="flexible image" />
In this case respimage will guard your chosen src
strategy and will only kick in as a progressive enhancement script in the following situations:
-
the inital image candidate is too heavy and the browser supports image request abortion
-
the inital image candidate is too fuzzy (see LQIP pattern above)
-
or art direction is envolved and the fallback
src
candidate is not part of the chosensrcset
In case the currently set source candidate is not perfect (or perfect of course), but good enough thesrc
won't be changed by respimage. (See also thelazyFactor
option below.) -
Media queries support in old IEs (IE8/IE9) are limited to
min-width
,max-width
,max-height
andmin-height
. For IE9 it is possible to extend support by including amatchMedia
polyfill.
##Responsive images and lazy loading Beside the fact, that lazy loading improves performance, there is an interesting side effect. Due to delayed image loading the sizes attribute can be dynamically calculated with JS and makes integrating responsive images in any environment therefore easy. We recommend lazysizes.
##Setting options
respimage uses the asynchronous push syntax for configuration. Simply create a global respimgCFG
array if it doesn't exist already and push your options:
window.respimgCFG = window.respimgCFG || [];
respimgCFG.push(['lazyFactor', 0.6]);
Also Note: respimage is a drop-in polyfill solution and you normally shouldn't need to configure anything. But in case you want to play around with respimage's options here is a small testing zone for you.
###The maxX
option (default: 2
)
Due to the fact that reliable bandwidth detection is nearly impossible and 3x image density means 9x image data respimage constraints the maximum considered devicePixelRatio
to 2
. In case you want to serve 3x images to 3x devices even with possibly lower bandwidth set this option to 3:
window.respimgCFG = window.respimgCFG || [];
respimgCFG.push(['maxX', 2]);
Note: This only affects polyfilled browsers. In case you want to constrain the maximum dpi for all browser you can try lazySizes - optimumx extension.
###The lazyFactor
option (default: 0.4
)
In case an image already has a source candidate (either initially set as src
attribute or on resize) respimage becomes lazy changing the source. The higher the lazyFactor
the more respimage honors your fallback src
. Reasonable values are between 0.1 and 1.5.
window.respimgCFG = window.respimgCFG || [];
//make respimage more lazy
respimgCFG.push(['lazyFactor', 0.8]);
//make respimage less lazy
//respimgCFG.push(['lazyFactor', 0.2]);
Wether this option has an impact depends also heavily on your fallback src
strategy.
##Building a production ready respimage.js version from the *.dev.js file
The respimage.js or the respimage.min.js files are production ready versions of respimage while the respimage.dev.js file includes some informativ extra checks (For example, it checks wether your markup or the content of your sizes
is reasonable.). Therefore the dev version is not only bigger but also a lot slower. In case you want to use the dev version inside your dev enviroment and want to automatically build a production ready version, you can do so by using the dead code removal feature of uglify. Here is a simple grunt config example:
/*
// simply add the following option to your uglify option task
// to remove respimage's debug code:
compress: {
global_defs: {
"RIDEBUG": false
},
dead_code: true
}
*/
grunt.initConfig({
//uglify task
uglify: {
options: {
compress: {
global_defs: {
"RIDEBUG": false
},
dead_code: true
}
},
//your task:
my_target: {
files: [{
expand: true,
cwd: 'src/js',
src: '**/*.js',
dest: 'dest/js'
}]
}
}
});
##Authors
- Authors of the original work: Scott Jehl, Mat Marquis, Shawn Jansepar (2.0 refactor lead)
- Authors of the improved respimage script: Alexander Farkas
- and many more: see Authors.txt
##Contributing Fixes, PRs and issues are always welcome, make sure to create a new branch from the dev (not the stable branch), validate against JShint and test in all browsers. In case of an API/documentation change make sure to also document it here in the readme.md.