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Sketchy is a framework for making generative art in Go. It is inspired by vsketch and openFrameworks. It uses canvas for drawing and the ebiten game engine for the GUI. It's designed to provide controls (sliders, checkboxes, buttons) via simple JSON that can be used within a familiar update() and draw() framework to enable quick iteration on designs.

The Getting Started guide is a good place to start, and even walk through creating a "Hello Circle" sketch from scratch.

Below are a couple of screenshots from the example sketches:

Fractal

fractal_example

Noise

noise_example

10PRINT

10print_example

Installation

Build Prerequisites

Sketchy requires Go version 1.23 or higher. It assumes that go is in the system path.

Clone the repo

git clone https://github.com/aldernero/sketchy.git

Compile the sketchy binary

go build -o sketchy ./cmd/sketchy/main.go

Running the examples

For any of the examples in the examples directory, run using standard go commands:

cd ~/sketchy/examples/lissajous
❯ go run main.go

Creating a new sketch

The syntax for creating a new sketch is sketchy init project_name. This will create a new directory with a configuration file and base sketch file:

❯ ./sketchy init mysketch
❯ tree mysketch
mysketch
├── go.mod
├── go.sum
├── icon.png
├── main.go
└── sketch.json

Sketchy init's a go module and runs go mod tidy to get all of the go dependencies.

The next step are to configure sketch parameter and controls in sketch.json and add the drawing code to main.go. See the examples directory and documentation for more details.

Running a sketch

The syntax for running a sketch is sketchy run project_name. This is just a wrapper around running go run main.go from the project directory. Even the empty example above will run, althought you'll just see the 2 example controls and a blank drawing area.

The Control Panel

The control panel contains both custom controls defined in the sketch.json file and builtin controls. Below is an example control_panel

The builtins section controls the random seed and saving images and configurations. These also have keyboard shortcuts that are listed in the next section of README. The control panel will not show up in saved images. If you close the control panel, you can reopen it by pressing the space bar.

Saving sketches and configurations

There are three builtin keyboard shortcuts for saving sketch images and configurations:

  • "s" key - saves the current frame as an SVG file. The filename has the format <prefix>_<timestamp>.svg, where <prefix> by default is the project name (what you used during sketchy init project_name)
  • "p" key - same as above but saves the current frame as a PNG image.
  • "c" key - saves the configuration (control values and sketch parameters) as JSON. The filename has the format <prefix>_config_<timestamp>.json, where <prefix> by default is the project name (what you used during sketchy init project_name)
  • "Esc" key - saves a screenshot whole window, including the control panel. The filename has the format screenshot_<timestamp>.png