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  1. nes-gamedev-examples Public

    Example Nintendo (NES) source code for an article series on http://anton.maurovic.com

    Assembly 46 7

  2. ptouch-avr Public

    AVR Assembly source code to print arbitrary graphics via the thermal print head of a Brother P-Touch label printer

    Assembly 18 1

  3. journal Public

    Anton's journal of interesting project stuff

    G-code 4

  4. raybox Public

    Verilog design for hardware ray-caster game

    Verilog 6

  5. solo_squash Public

    Simple Pong-like game for 1 player, in Verilog, intended for zerotoasiccourse.com

    Verilog

  6. raybox-zero Public

    Minimal implementation of Raybox HDL ray caster concept

    Verilog 24 1

662 contributions in the last year

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Activity overview

Contributed to algofoogle/journal, algofoogle/tt-vga-fun, algofoogle/tt06-grab-bag and 41 other repositories
Loading A graph representing algofoogle's contributions from March 24, 2024 to March 26, 2025. The contributions are 86% commits, 10% issues, 2% pull requests, 2% code review. 2% Code review 10% Issues 2% Pull requests 86% Commits

Contribution activity

March 2025

Created 2 repositories

Created a pull request in TinyTapeout/tt09-ttihp25a-reharden that received 1 comment

algofoogle ring oscs: 'keep_hierarchy' on IHP instead of 'keep'

My 3 "ring_osc" tiles were being optimised out in the IHP flow, probably because of the sky130 standard cell polyfill. I found this out by looking …

+33 −30 lines changed 1 comment
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