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Switch Bootstrapping model to use Arcade
Summary of changes: - Update to latest version of .NET SDK - Delete all the root level wrapper scripts - Switch bootstrapping model to pull in arcade scripts - Update documentation - Update CI scripts - Update official build definitions BuildToolsVersion.txt and DotnetCLIVersion.txt are no longer used and instead the cli version is in global.json and the BuildTools version is in dependencies.props for the time being until we eliminate it completely and move everything to arcade. Root build scripts now call into eng/common build scripts. With wrapper scripts under eng to allow for custom argument alias given we have removed run.exe. Restructed Build.proj in the root to separte the different phases into targets so we can call them individually through the arcade scripts or our CI/official build definitions. Wrapped native build into a build-native.proj file so we can trigger it directly from msbuild in our normal build flow. We can still directly call the native build-native.cmd/sh for bootstraping new platforms but that isn't the default any longer for our builds. CI and official builds no longer call sync and then build we just call build directly and let it do all the phases. Fixed issues with BuildTools were we need to define RootIntermediateOutputPath explicitly now given in BuildTools it looks for init-tools.msbuild which no longer exists. Update the PackagesDir to point to NugetPackageRoot now so we can configure the packages to use the machine wide cache or local repo cache. Currently our docker build definitions don't presist the user wide nuget cache so we need to pass --ci to get the packages and tmp folder localized to the repo which is presisted across commands. Our manual shims were having issues so removed the default references and reduced the amount of seeds passed to help eliminate potential reference resolution issues.
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