Skip to content

Releases: anatawa12/AvatarOptimizer

v0.2.6-rc.2

29 Mar 12:06
Compare
Choose a tag to compare
v0.2.6-rc.2 Pre-release
Pre-release

Version 0.2.6-rc.2

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

v0.2.6-rc.1

28 Mar 13:22
Compare
Choose a tag to compare
v0.2.6-rc.1 Pre-release
Pre-release

Version 0.2.6-rc.1

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Internationalization support #77
    • This adds way to translate editor elements.
    • However, no other language translation than English is not added yet.
    • Please feel free to make PullRequest if you can maintain the translation.

Fixed

  • Remove Empty Renderer Object is not shown on the inspector #76
  • normal vector and tangent vector might not be unit length #81
    • This can be problem with FreezeBlendShape.

v0.2.5

24 Mar 12:09
Compare
Choose a tag to compare

Version 0.2.5

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Show SaveVersion internal property on editor. #71
    • This makes it easier to make it easier to see prefab overrides

Changed

  • reduce unnecessary modification in PrefabSafeSet/List #64
    • Previously PrefabSafeSet/List will always generates array size change modification.
    • Now, array size change will be generated when added/removed elements from the collection.
  • use ExecuteAlways instead of ExecuteInEditMode #72

Fixed

  • save version is not saved again #69
  • None is added/removed on the prefab modifications #73

v0.2.5-rc.1

23 Mar 12:10
Compare
Choose a tag to compare
v0.2.5-rc.1 Pre-release
Pre-release

Version 0.2.5-rc.1

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Changed

  • reduce unnecessary modification in PrefabSafeSet/List #64
    • Previously PrefabSafeSet/List will always generates array size change modification.
    • Now, array size change will be generated when added/removed elements from the collection.

Fixed

  • save version is not saved again #69

v0.2.4

22 Mar 10:45
Compare
Choose a tag to compare

Version 0.2.4

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Changed

  • make Accessing v1 error #61
    • This reduces future mistakes like #59

Fixed

  • RemoveMeshInBox refers old v1 configuration #60

v0.2.3

20 Mar 16:33
Compare
Choose a tag to compare

Version 0.2.3

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Fixed

  • instantiating material occurs #58

v0.2.2

20 Mar 15:43
Compare
Choose a tag to compare

Version 0.2.2

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Make Children #53

Changed

  • Do not use cache on applying components now #56

Fixed

  • NullReferenceException if some component is removed #54
  • save version is not saved. this may break future migration #55

v0.2.1

20 Mar 07:32
Compare
Choose a tag to compare

Version 0.2.1

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Fixed

  • Migration failed if some renderer is None #49

v0.2.1-beta.1

20 Mar 07:30
Compare
Choose a tag to compare
v0.2.1-beta.1 Pre-release
Pre-release

Version 0.2.1-beta.1

This is SNAPSHOT, not a stable release. make sure this may have many bugs.

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Fixed

  • Migration failed if some renderer is None #49

v0.2.0

19 Mar 12:01
Compare
Choose a tag to compare

Version 0.2.0

If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!

もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!

Added

  • Support for Prerelease in publish system #19
  • Changelogs (including ones for traditional releases) #19
  • Auto Test #23
  • Prefab support #11

Changed

  • BREAKING Save format for many components #11
    • Even if you added more elements than before on prefab, added elements on prefab instance will be kept.
    • In previous implementation (unity default array prefab overrides implementation), can be broken easily.
  • BREAKING All materials are merged by default #11
    • Due to save format migration, every materials will be marked as merged.
    • If you have some materials not to be merged, please re-reconfigure that.

Fixed

  • Fixed IndexOutOfError if there are more bones than bindposes #30
  • SkinnedMeshRenderers without bones will break mesh #35
  • We may forget checking components on disable objects #46