Releases: anatawa12/AvatarOptimizer
v0.2.6-rc.2
Version 0.2.6-rc.2
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
v0.2.6-rc.1
Version 0.2.6-rc.1
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Added
- Internationalization support
#77
- This adds way to translate editor elements.
- However, no other language translation than English is not added yet.
- Please feel free to make PullRequest if you can maintain the translation.
Fixed
v0.2.5
Version 0.2.5
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Added
- Show SaveVersion internal property on editor.
#71
- This makes it easier to make it easier to see prefab overrides
Changed
- reduce unnecessary modification in PrefabSafeSet/List
#64
- Previously PrefabSafeSet/List will always generates array size change modification.
- Now, array size change will be generated when added/removed elements from the collection.
- use ExecuteAlways instead of ExecuteInEditMode
#72
Fixed
v0.2.5-rc.1
Version 0.2.5-rc.1
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Changed
- reduce unnecessary modification in PrefabSafeSet/List
#64
- Previously PrefabSafeSet/List will always generates array size change modification.
- Now, array size change will be generated when added/removed elements from the collection.
Fixed
- save version is not saved again
#69
v0.2.4
v0.2.3
v0.2.2
v0.2.1
v0.2.1-beta.1
Version 0.2.1-beta.1
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Fixed
- Migration failed if some renderer is None
#49
v0.2.0
Version 0.2.0
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Added
- Support for Prerelease in publish system
#19
- Changelogs (including ones for traditional releases)
#19
- Auto Test
#23
- Prefab support
#11
Changed
- BREAKING Save format for many components
#11
- Even if you added more elements than before on prefab, added elements on prefab instance will be kept.
- In previous implementation (unity default array prefab overrides implementation), can be broken easily.
- BREAKING All materials are merged by default
#11
- Due to save format migration, every materials will be marked as merged.
- If you have some materials not to be merged, please re-reconfigure that.