Releases: anatawa12/AvatarOptimizer
v0.3.5
Version 0.3.5
Installer unitypackage for this version is here.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Changed
- Internal Errors not relates to any Object are now reported
#160
Fixed
- Error if there are multiple GameObjects with same path
#159
v0.3.4
Version 0.3.4
Installer unitypackage for this version is here.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Fixed
v0.3.3
v0.3.2
Version 0.3.2
Installer unitypackage for this version is here.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Added
- Error Reporting System
#124
- This adds window shows errors on build
- This is based on Modular Avatar's Error Reporting Window. thanks
@bdunderscore
- Website for AvatarOptimizer
#139
- Available at https://vpm.anatawa12.com/avatar-optimizer/
- Manual Bake Avatar
#147
- Left click the avatar and click
[AvatarOptimizer] Manual Bake Avatar
- Left click the avatar and click
Changed
- Improved & reimplemented Animation (re)generation system
#137
- This is completely internal changes. Should not break your project
- In previous implementation, animations for GameObjects moved by MergeBone, MergePhysBone or else doesn't work well
- This reimplementation should fix this problem
Fixed
- Migration fails with scenes/prefabs in read-only packages
#136
- Now, migration process doesn't see any scenes/prefabs in read-only packages.
v0.3.2-beta.2
Version 0.3.2-beta.2
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Added
- Website for AvatarOptimizer
#139
- Will be available at https://vpm.anatawa12.com/avatar-optimizer/
- For now, beta site is only available at https://vpm.anatawa12.com/avatar-optimizer/beta
v0.3.2-beta.1
Version 0.3.2-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Added
- Error Reporting System
#124
- This adds window shows errors on build
- This is based on Modular Avatar's Error Reporting Window. thanks
@bdunderscore
Changed
- Improved & reimplemented Animation (re)generation system
#137
- This is completely internal changes. Should not break your project
- In previous implementation, animations for GameObjects moved by MergeBone, MergePhysBone or else doesn't work well
- This reimplementation should fix this problem
Fixed
- Migration fails with scenes/prefabs in read-only packages
#136
- Now, migration process doesn't see any scenes/prefabs in read-only packages.
v0.3.1
Version 0.3.1
Installer unitypackage for this version is here.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Fixed
v0.3.0
Version 0.3.0
Installer unitypackage for this version is here.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Added
- Make Children of Me
#100
- As a alternative of feature removal in same pull request
- UnusedBonesByReferencesTool
#112
- This is port of UnusedBonesByReferencesTool by Narazaka
- Support for VRCSDK 3.2.0!
#117
- This includes support for PhysBone Versions and PhysBone 1.1
Changed
- Use IEditorOnly instead of mokeypatching VRCSDK
#102
- Move the toggle for Override and the setting of the value after Override closer together.
#105
- With this changes, the merged PhysBone is now hidden.
- The merged PhysBone will be shown in Play mode.
- Now we can Copy (instead of Override)
Pull
,Gravity
,Immobile
properties even ifIntegration Type
is overriden.#105
- During migration, if
Integration Type
(previously calledForce
) is configured to be Override,Pull
,Gravity
,Immobile
will be configured to be Override. - This is BREAKING changes.
- During migration, if
- Now we can Copy / Override
Immobile Type
andImmobile
(strength) separately.#105
- Previously, if you override
Immobile Type
, you also required to overrideImmobile
but no longer required. - This is BREAKING changes in the semantics of
immobile
property.
- Previously, if you override
- Upgrade CL4EE to 1.0.0
#121
Removed
- BREAKING Removed Prefab Safe List
#95
- BREAKING Removed RootTransform feature from MergePhysBone
#100
- See this issue comment for more datails.
- Removed support for VRCSDK 3.1.x.
#117
- Dropping VRCSDK support is a BREAKING changes.
- However, we may drop old VRCSDK support in the minor releases of AvatarOptimizer in the feature.
- In the other hand, we promise we'll never drop old VRCSDK support in the patch releases.
- Notice: in the 0.x.y release, y is a minor releases in this project.
Fixed
v0.3.0-rc.2
Version 0.3.0-rc.2
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Fixed
- Max Squish is not shown if we're using PhysBone 1.0
#127
v0.3.0-rc.1
Version 0.3.0-rc.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
If you're using v0.1.3 or older, Please upgrade to v0.1.4 before upgrading v0.2.x!
もし v0.1.3 以前を使用しているのであれば, v0.2.xに更新する前に v0.1.4 に更新してください!
Changed
- Upgrade CL4EE to 1.0.0
#121