Releases: anatawa12/AvatarOptimizer
Releases · anatawa12/AvatarOptimizer
v1.7.5-beta.1
v1.7.4
v1.7.4-beta.1
v1.7.3
v1.7.3-rc.1
v1.7.2
v1.7.2-rc.2
v1.7.2-rc.1
v1.7.1
Version 1.7.1
Installer unitypackage for this version is here.
Added
Changed
- Improved behavior with Read/Write Off
#1045
- Because of Unity limitation, AAO cannot process meshes with R/W off on
Start
so it will be error. - However, on
Awake
, we can read them so AAO should process them. - Since this version, AAO will process meshes with R/W off on
Awake
. - This reduces the number of errors on the apply on play.
- If you're using Av3Emulator, you still see the error.
- In addition, in such case, we'll show
Auto Fix
button on the error message. - If you press the button, AAO will fix the error by changing the mesh to read/write enabled.
- Because of Unity limitation, AAO cannot process meshes with R/W off on
Advanced Options
section has benn renamed toDebug Options
#1052
- This express the purpose of the section more clearly.
- Added
Advanced Optimizations
and movedRemove Zero sized Polygons
to it#1052
- The
Remove Zero sized Polygons
can break some shaders or animations so it's not enabled by default. - To make it more clear, we moved it to
Advanced Optimizations
.
- The
Fixed
- Material Slot animations for multi-material multi-pass rendering are broken
#1042
- Previously we only preserves animations for the number of submeshes instead of material slots.
- Relax Bounds condition for Automatic Merge Skinned Mesh
#1043
- Previously, AAO doesn't merge Skinned Meshes if bounds are different accurately.
- Since this version, AAO will merge meshes if bounds are the same with precision to the last 6 digits of decimal point.
- Entry/Exit to BlendTree broken with None state
1048
- Particle System with bone-rigged Skinned Mesh Renderer will be broken
#1054
v1.7.1-rc.1
Version 1.7.1-rc.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Added
- Implement mask texture editor
#1044
Changed
- Improved behavior with Read/Write Off
#1045
- Because of Unity limitation, AAO cannot process meshes with R/W off on
Start
so it will be error. - However, on
Awake
, we can read them so AAO should process them. - Since this version, AAO will process meshes with R/W off on
Awake
. - This reduces the number of errors on the apply on play.
- If you're using Av3Emulator, you still see the error.
- In addition, in such case, we'll show
Auto Fix
button on the error message. - If you press the button, AAO will fix the error by changing the mesh to read/write enabled.
- Because of Unity limitation, AAO cannot process meshes with R/W off on
Advanced Options
section has benn renamed toDebug Options
#1052
- This express the purpose of the section more clearly.
- Added
Advanced Optimizations
and movedRemove Zero sized Polygons
to it#1052
- The
Remove Zero sized Polygons
can break some shaders or animations so it's not enabled by default. - To make it more clear, we moved it to
Advanced Optimizations
.
- The
Fixed
- Material Slot animations for multi-material multi-pass rendering are broken
#1042
- Previously we only preserves animations for the number of submeshes instead of material slots.
- Relax Bounds condition for Automatic Merge Skinned Mesh
#1043
- Previously, AAO doesn't merge Skinned Meshes if bounds are different accurately.
- Since this version, AAO will merge meshes if bounds are the same with precision to the last 6 digits of decimal point.
- Entry/Exit to BlendTree broken with None state
1048
- Particle System with bone-rigged Skinned Mesh Renderer will be broken
#1054