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Computer Graphics Algorithms

This is a Javascript project with Vite that allows you to add algorithms and render pixels. The primary objective is to implement Computer Graphics Algorithms in Javascript.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Prerequisites

You need to have Node.js and npm installed on your machine.

Installation

  1. Clone the repo
    git clone https://github.com/anindosarker/computer-graphics-algorithms-javascript.git
  2. Install NPM packages
    npm install

Running the project

This project uses Vite for its build system. To run the project, use the following command:

 npm run dev

Then go to http://localhost:5173/ to view the project.

Usage

Folder Structure

    .
    ├── js
    │   ├── algorithms          # Add your algorithms here
    │   │   ├── algorithm1.js
    │   │   ├── algorithm2.js
    │   │   └── algorithm3.js
    │   ├── config.js           # Config file
    │   ├── grid.js
    │   ├── utils.js            # Utility functions
    │   └── display.js          # Draw pixels here
    ├── index.html
    ├── main.js
    ├── style.css
    ├── package.json
    └── README.md

Adding Algorithms

  • Algorithms should be added in the js/algorithms folder.
  • To render pixels, call the setPixel(xCoordinate, yCoordinate) method (imported from the config.js file).
  • You can add a label to each function call to identify the algorithm. This is helpful if you render overlapping lines. For example:
setLabel(x0, y0, `drawLine(${x0}, ${y0}, ${x1}, ${y1})`);

Here is an implmenetation of the drawLine algorithm:

import { setLabel, setPixel } from "../config";

export function drawLine(x0, y0, x1, y1) {
  setLabel(x0, y0, `drawLine(${x0}, ${y0}, ${x1}, ${y1})`);

  const dx = Math.abs(x1 - x0);
  const dy = Math.abs(y1 - y0);
  const sx = x0 < x1 ? 1 : -1;
  const sy = y0 < y1 ? 1 : -1;

  let err = dx - dy;

  while (true) {
    setPixel(x0, y0);

    if (x0 === x1 && y0 === y1) {
      break;
    }

    const e2 = 2 * err;

    if (e2 > -dy) {
      err -= dy;
      x0 += sx;
    }

    if (e2 < dx) {
      err += dx;
      y0 += sy;
    }
  }
}

Modifying the grid and pixel size

  • You can modify how many pixels are rendered on the canvas by changing the GRID_STEP variable in the config.js file. The default value is 50.

  • Note: If you change the GRID_STEP value, it will affect the size of the pixels and the number of pixels that can be rendered on the canvas. For larger images, use a smaller value.

  • You can toggle the grid off by clicking the Toggle Grid button. toggleGrid

Drawing on the canvas

In the display.js file, call each algorithm with the coordinates and draw the pixels. For example: Drawing 2 lines with the drawLine Algorithm:

import { drawLine } from "./algorithms/line";

export function displayDrawings() {
  drawLine(5, 5, 10, 10);
  drawLine(15, 15, 20, 20);
}

lines-with-lables

Example of a complex drawing

For this example, some initial edits have been made.

  • The grid has been turned off.
  • The pixel size has been reduced to 10. GRID_STEP = 10
  • Use context.fillRect(x, y, 1, 1); for drawing pixels instead of context.fillRect(actualX, actualY, GRID_STEP, GRID_STEP);

Modify these 3 lines in the config.js file:

let GRID_STEP = 10; // --- CHANGE this value to 10 ---

export function setPixel(x, y) {
  // --- Comment this line ---
  // context.fillRect(actualX, actualY, GRID_STEP, GRID_STEP);

  // --- Uncomment this line ---
  context.fillRect(x, y, 1, 1);
}
  • Then add the drawing in the display.js file:
import { bresenhamCircle } from "./algorithms/bresenham-circle";
import { drawLine } from "./algorithms/line";
import { drawLineDashed } from "./algorithms/linedashed";

export function displayDrawings() {
  // Problem 1

  drawLine(0, 400, 800, 400); // ok
  drawLine(100, 500, 700, 500); //ok bottom line
  drawLineDashed(50, 450, 750, 450); //ok middle dash
  drawLineDashed(0, 400, 50, 450); //ok left dash
  drawLine(50, 450, 100, 500); //ok left line \
  drawLineDashed(800, 400, 750, 450); // ok right dash
  drawLine(750, 450, 700, 500); // ok right line /

  drawLine(100, 400, 100, 100); // |-
  drawLine(200, 400, 200, 100); // -|
  drawLine(100, 100, 200, 100); //

  drawLine(600, 400, 600, 100); // |-
  drawLine(700, 400, 700, 100); // - |
  drawLine(600, 100, 700, 100); //

  drawLine(300, 205, 300, 100); // |- -
  drawLine(300, 295, 300, 400); // |- -
  drawLine(400, 140, 400, 100); // - | -
  drawLine(400, 360, 400, 400); // - | -
  drawLine(500, 205, 500, 100); // - - |
  drawLine(500, 295, 500, 400); // - - |

  drawLine(350, 20, 550, 20); // ok ---
  drawLine(300, 100, 350, 20); // ok /-
  drawLine(500, 100, 550, 20); // ok
  drawLine(400, 100, 450, 20); // ok

  bresenhamCircle(400, 250, 110); // circle ok
}

shahid-minar

Contributing

Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License.

Contact

Anindo Sarker - [email protected]

Project Link: https://github.com/anindosarker/computer-graphics-algorithms-javascript.git

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Implement CGI algorithms and render them in browser.

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