Star Admiral is either my personal testing laboratory for new django tricks or a very Sirius attempt of making a web-based 4X space game for the web. I don't know yet.
It if turns out to be the latter and you're interested in helping me, please do contact me.
Good visualization is super-important. This should be a game of huge empires battling it out with colossal fleets out in the emptiness of space; not a table-speedreading competition between bored actuarians.
Also it should be fun.
- Game setup
- Faction setup
- Universe generation
- Giving orders
- star map
- Some nifty gfx design
- Marvellous UI features
- Computer generated images for weapons etc. Dimensions to consider:
- power
- technological sophistication
- size (and with previous, level of miniaturization)
- Replace tech tree with something more interesting
- Multi-turn planetary combats
- AI for fleet combat