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# unity-babylon-shader-comparison
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This project was created to demonstrate how Unity Shadergraph handles a 360 2:1 equirectangular panorama applied to the view direction as a spherical skybox regardless of the mesh shape, which only affects the overall silhouette.
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**(Unity Version 2021.3.16 URP)**
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**Unity Version 2021.3.16 URP**
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This project was created to demonstrate how Unity Shadergraph handles a 360 2:1 equirectangular panorama applied to the view direction as a spherical skybox regardless of the mesh shape, which only affects the overall silhouette.
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Compare this Shadergraph shader to my shader written in BablyonJS's Node Material Editor. I use identical math and the same exact image in both projects but the Babylon NME produces terrible looking jagged seam artifacts at the moment.
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