Releases: aviks/GameZero.jl
Releases · aviks/GameZero.jl
v0.3.1
GameZero v0.3.1
Merged pull requests:
- CompatHelper: bump compat for SimpleDirectMediaLayer to 0.4, (keep existing compat) (#63) (@github-actions[bot])
v0.3.0
v0.2.1
GameZero v0.2.1
Closed issues:
Merged pull requests:
- Pass mandatory argument to
initgame
in tests (#41) (@giordano) - Fix Actor docstring (#43) (@danilo-bc)
- [WIP] Adding documentation for frequently used undocumented functions (#44) (@rick2047)
- fix schedule_interval, typo in constructor call (#45) (@rick2047)
- fix position calculations, add tests (#46) (@aviks)
v0.2.0
GameZero v0.2.0
Closed issues:
- Better way to run game (#9)
- Changing the polling rate of hardware inputs (#26)
- What's the best way to determine if an
Actor
has been clicked? (#27) - Add triangle or polygons (#30)
Merged pull requests:
- Add triangles (#31) (@albinahlback)
- Changed the way games are run. (#38) (@scottbigbrain)
- Linux Crash when pressing Super Key (#39) (@kerkmann)
v0.1.3
GameZero v0.1.3
Closed issues:
Merged pull requests:
- Improved Circle Drawing Algorithm. (#13) (@Potato-programming)
- Update actor.jl to implement rotate and scale capabilities (#14) (@dustyirwin)
- patch draw(a::Actor) function (#17) (@dustyirwin)
- Alpha for Actors (#18) (@Potato-programming)
- Fix mouse down event stucture (#21) (@SquidSinker)
- Update docs - add tictactoe example, and improve docs (#23) (@SquidSinker)
- Add docstrings to user functions (#24) (@SquidSinker)
v0.1.2
GameZero v0.1.2
v0.1.1
GameZero v0.1.1
v0.1.0
GameZero v0.1.0
Merged pull requests:
- Export functions (#1) (@SquidSinker)
- Add examples to README (#2) (@SquidSinker)