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Dependency for AwayJS applications requiring a heirarchical scenegraph

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AwayJS Scene

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Dependency for AwayJS applications requiring a heirarchical scenegraph: contains data structures for a collection of display object types, as well as geometric prefabs for simple 2D & 3D objects.

Documentation

Official AwayJS Documentation

AwayJS Dependencies

  • core
  • graphics

Internal Structure

  • adapters
    used for scripting

  • base
    Enums for various display object settings, root data classes for timeline and touch data

  • bounds
    (to be moved to view module)

  • controllers
    Custom interaction controls for display objects

  • display
    display objects that can be added to a scene heirarchy, including basic billboards, lines and text, as well as more configurable Sprite objects that expose the graphics API

  • errors
    Error types

  • events
    Event objects for scene classes

  • factories
    Interface for timelines

  • lightpickers
    Objects for selecting lightsources (to be moved to materials module)

  • managers
    manager classes for fonts and frame scripts

  • prefabs
    Generator clases for simple display objects such as Cube, Sphere, Torus etc

  • shadowmappers
    Helper classes for shadows (to be moved to materials module)

  • text
    Helper classes for text

  • tools
    Merge tool for combining display objects (or a heirarchy of display objects) into a single sprite

  • utils
    Cast tool for converting data types (deprecated)

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Dependency for AwayJS applications requiring a heirarchical scenegraph

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