-
-
Notifications
You must be signed in to change notification settings - Fork 235
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix disposed timer issue in BitCarousel component (#9877) #9878
Fix disposed timer issue in BitCarousel component (#9877) #9878
Conversation
WalkthroughThe change introduces an early exit in the Changes
Sequence Diagram(s)sequenceDiagram
participant Carousel as "BitCarousel Component"
participant Timer as "Delay Timer"
Carousel->>Timer: Initiate autoplay delay
Timer-->>Carousel: Delay completes
Carousel->>Carousel: Check _disposed flag
alt Component is disposed
Carousel-->>Carousel: Exit method without further actions
else Component is active
Carousel->>Carousel: Proceed with remaining autoplay logic
end
Poem
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
🧹 Nitpick comments (1)
src/BlazorUI/Bit.BlazorUI/Components/Lists/Carousel/BitCarousel.razor.cs (1)
320-320
: LGTM! Good fix for the disposed timer issue.The added check prevents further execution if the component is disposed during the delay, which effectively addresses the issue. This is particularly important for the auto-play scenario where the timer might trigger navigation after component disposal.
Consider adding similar disposed checks in other async methods that could be affected:
private async Task Next() { + if (_disposed) return; var itemsCount = _allItems.Count; // ... rest of the method } private async Task Prev() { + if (_disposed) return; _othersIndices = Enumerable.Range(0, _internalScrollItemsCount) // ... rest of the method } private async Task GotoPage(int index) { + if (_disposed) return; if (index < 0) // ... rest of the method } private async void AutoPlayTimerElapsed(object? sender, System.Timers.ElapsedEventArgs e) { + if (_disposed) return; await InvokeAsync(Next); }
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (1)
src/BlazorUI/Bit.BlazorUI/Components/Lists/Carousel/BitCarousel.razor.cs
(1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
- GitHub Check: build and test
🔇 Additional comments (1)
src/BlazorUI/Bit.BlazorUI/Components/Lists/Carousel/BitCarousel.razor.cs (1)
439-443
: Well-implemented timer cleanup!The disposal logic follows best practices by properly unsubscribing the event handler before disposing of the timer.
closes #9877
Summary by CodeRabbit