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Now you can select between multiple games (up to four) instead of just playing one game over and over again!
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Example Edition |
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======================================================================== | ||
THE FOLLOWING ARE INSTRUCTIONS TO CREATE YOUR OWN VALUES FOR GAME DATA | | ||
======================================================================== | ||
Please note that each respective file has sample data included to aid | ||
you in writing your own data. | ||
|
||
======= | ||
CLUES | | ||
======= | ||
* Clues must be written in 'clues.txt,' located in the folder containing | ||
these instructions. | ||
|
||
* Clues must be separated in these files by one or more blank lines. | ||
-This means there cannot be any blank lines within a single clue. | ||
-For easiest viewing, separate clues in the same category by one line, | ||
and categories by several. | ||
|
||
* There are sample clues already in 'clues.txt' to guide you. | ||
To create your own clues, replace the sample data with your own text, | ||
taking note of the following: | ||
|
||
- Clues are written starting from the top left clue box, then by column. | ||
~ Example: On a 5x5 board, the first 5 clues will be the clues for | ||
the leftmost category, starting at the top. The next 5 will be for | ||
the column to the right, starting at the top. | ||
|
||
- Clues can be any length, but abnormally long clues may be too small | ||
to be easily read. | ||
|
||
- As can be seen in the sample clues, you may choose to write an | ||
entire clue on a single line or dictate the line breaks | ||
yourself. The simplest method is to write each clue on a single | ||
line. | ||
|
||
|
||
============ | ||
CATEGORIES | | ||
============ | ||
* Categories must be written in 'categories.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* Each non-empty line in 'categories.txt' is treated as a category. | ||
Replace the sample categories with your own. | ||
|
||
* The capitalization used in 'categories.txt' will be used in the game | ||
(all caps is recommended). | ||
|
||
* Leading or trailing whitespace (spaces, tabs, returns) is ignored. | ||
|
||
* Category names can be any length/any number of words, but shorter | ||
is better for readability. | ||
|
||
|
||
============== | ||
PLAYER NAMES | | ||
============== | ||
* Player names are defined in 'players.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* Each player/team name must be on a separate line. | ||
|
||
* There is a maximum of 3 players/teams at this time. If more names | ||
are provided in the file, they will be ignored, and a warning message | ||
printed. If there are fewer than 3 names provided, default names | ||
(Player 1, etc...) will be used for missing names. | ||
|
||
* Leading or trailing whitespace (spaces, tabs, returns) is ignored. | ||
|
||
* Names can be any length and any number of words, but keep in mind very | ||
long names may be drawn so small as to be essentially unreadable. | ||
|
||
|
||
========= | ||
AMOUNTS | | ||
========= | ||
* Clue amounts are defined in 'amounts.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* Each amount should be on a separate line, and must be only an integer | ||
(ex: 200). | ||
|
||
* Do not include a dollar sign, decimal or any other non-numeric character. | ||
|
||
* Make sure the number of amounts matches the number of clues per category. | ||
|
||
* Amounts can be arbitrarily high, but note that scores of 10 million or higher | ||
will not fit properly on the podia. There are no plans to change this behavior | ||
as it is considered an extreme edge case. | ||
|
||
|
||
======= | ||
RULES | | ||
======= | ||
* Rules are defined in 'rules.txt,' located in the folder containing | ||
these instructions. | ||
|
||
* Rules are displayed after the opening sequence, before the category | ||
scroll. | ||
|
||
* Each rule should be on a separate line. | ||
|
||
* Leading or trailing whitespace (spaces, tabs, returns) is ignored. | ||
|
||
* It is recommended to start each rule with a bullet-like character, such as | ||
an asterisk (*). | ||
|
||
|
||
========== | ||
SUBTITLE | | ||
========== | ||
* Subtitle must be written in 'subtitle.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* The first line in 'subtitle.txt' containing any non-whitespace text | ||
is treated as the subtitle. | ||
|
||
* If no subtitle is desired, make 'subtitle.txt' empty (do not delete it, | ||
however). |
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200 | ||
400 | ||
600 | ||
800 | ||
1000 |
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SAMPLE CATEGORY | ||
EXAMPLE CATEGORY | ||
MODEL CATEGORY | ||
TEST LONG CATEGORY NAME | ||
PROTOTYPE CATEGORY |
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THIS IS AN EXAMPLE OF A LONG CLUE WRITTEN ON A SINGLE LINE. ITS TEXT IS AUTOMATICALLY FIT TO THE CLUE SCREEN | ||
|
||
THIS IS AN EXAMPLE OF A CLUE | ||
WITH MANUAL LINE BREAKS. | ||
THE LINES OF CLUES LIKE THIS | ||
MUST BE SEQUENTIAL IN THE | ||
FILE, WITH NO BLANK LINES | ||
BETWEEN THEM | ||
|
||
THIS IS AN EXAMPLE OF A CLUE WITH AN AUDIO READING. NOTE HOW PLAYERS ARE NOT ABLE TO RING-IN UNTIL THE AUDIO HAS FINISHED | ||
|
||
EXAMPLE PICTURE ANSWER | ||
|
||
THIS CLUE HAS AUDIO ATTACHED TO IT. PRESS "M" TO TRIGGER IT, WHICH WILL ALSO ALLOW PLAYERS TO BUZZ IN. | ||
|
||
|
||
|
||
|
||
|
||
THIS IS AN EXAMPLE OF A LONG CLUE WRITTEN ON A SINGLE LINE. ITS TEXT IS AUTOMATICALLY FIT TO THE CLUE SCREEN | ||
|
||
THIS IS AN EXAMPLE OF A CLUE | ||
WITH MANUAL LINE BREAKS. | ||
THE LINES OF CLUES LIKE THIS | ||
MUST BE SEQUENTIAL IN THE | ||
FILE, WITH NO BLANK LINES | ||
BETWEEN THEM | ||
|
||
THIS IS AN EXAMPLE OF A CLUE WITH AN AUDIO READING. NOTE HOW PLAYERS ARE NOT ABLE TO RING-IN UNTIL THE AUDIO HAS FINISHED | ||
|
||
EXAMPLE PICTURE ANSWER | ||
|
||
THIS CLUE HAS AUDIO ATTACHED TO IT. PRESS "M" TO TRIGGER IT, WHICH WILL ALSO ALLOW PLAYERS TO BUZZ IN. | ||
|
||
|
||
|
||
|
||
|
||
THIS IS AN EXAMPLE OF A LONG CLUE WRITTEN ON A SINGLE LINE. ITS TEXT IS AUTOMATICALLY FIT TO THE CLUE SCREEN | ||
|
||
THIS IS AN EXAMPLE OF A CLUE | ||
WITH MANUAL LINE BREAKS. | ||
THE LINES OF CLUES LIKE THIS | ||
MUST BE SEQUENTIAL IN THE | ||
FILE, WITH NO BLANK LINES | ||
BETWEEN THEM | ||
|
||
THIS IS AN EXAMPLE OF A CLUE WITH AN AUDIO READING. NOTE HOW PLAYERS ARE NOT ABLE TO RING-IN UNTIL THE AUDIO HAS FINISHED | ||
|
||
EXAMPLE PICTURE ANSWER | ||
|
||
THIS CLUE HAS AUDIO ATTACHED TO IT. PRESS "M" TO TRIGGER IT, WHICH WILL ALSO ALLOW PLAYERS TO BUZZ IN. | ||
|
||
|
||
|
||
|
||
|
||
THIS IS AN EXAMPLE OF A LONG CLUE WRITTEN ON A SINGLE LINE. ITS TEXT IS AUTOMATICALLY FIT TO THE CLUE SCREEN | ||
|
||
THIS IS AN EXAMPLE OF A CLUE | ||
WITH MANUAL LINE BREAKS. | ||
THE LINES OF CLUES LIKE THIS | ||
MUST BE SEQUENTIAL IN THE | ||
FILE, WITH NO BLANK LINES | ||
BETWEEN THEM | ||
|
||
THIS IS AN EXAMPLE OF A CLUE WITH AN AUDIO READING. NOTE HOW PLAYERS ARE NOT ABLE TO RING-IN UNTIL THE AUDIO HAS FINISHED | ||
|
||
EXAMPLE PICTURE ANSWER | ||
|
||
THIS CLUE HAS AUDIO ATTACHED TO IT. PRESS "M" TO TRIGGER IT, WHICH WILL ALSO ALLOW PLAYERS TO BUZZ IN. | ||
|
||
|
||
|
||
|
||
|
||
THIS IS AN EXAMPLE OF A LONG CLUE WRITTEN ON A SINGLE LINE. ITS TEXT IS AUTOMATICALLY FIT TO THE CLUE SCREEN | ||
|
||
THIS IS AN EXAMPLE OF A CLUE | ||
WITH MANUAL LINE BREAKS. | ||
THE LINES OF CLUES LIKE THIS | ||
MUST BE SEQUENTIAL IN THE | ||
FILE, WITH NO BLANK LINES | ||
BETWEEN THEM | ||
|
||
THIS IS AN EXAMPLE OF A CLUE WITH AN AUDIO READING. NOTE HOW PLAYERS ARE NOT ABLE TO RING-IN UNTIL THE AUDIO HAS FINISHED | ||
|
||
EXAMPLE PICTURE ANSWER | ||
|
||
THIS CLUE HAS AUDIO ATTACHED TO IT. PRESS "M" TO TRIGGER IT, WHICH WILL ALSO ALLOW PLAYERS TO BUZZ IN. |
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@@ -0,0 +1,3 @@ | ||
Team 1 | ||
Team 2 | ||
Team 3 |
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* One ring-in per team, per turn | ||
* Answer must be read in full before ring-in | ||
* Responses must be in form of a question | ||
* No daily doubles |
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Prototype Edition |
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Games | ||
++++++++++ | ||
|
||
Each folder consists of similar files. | ||
Edit each folder for each game.Follow the README in each folder. | ||
Select your game you wish to play when running start.py | ||
Maximum of four (4) games. | ||
|
||
Thanks for playing! |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,118 @@ | ||
======================================================================== | ||
THE FOLLOWING ARE INSTRUCTIONS TO CREATE YOUR OWN VALUES FOR GAME DATA | | ||
======================================================================== | ||
Please note that each respective file has sample data included to aid | ||
you in writing your own data. | ||
|
||
======= | ||
CLUES | | ||
======= | ||
* Clues must be written in 'clues.txt,' located in the folder containing | ||
these instructions. | ||
|
||
* Clues must be separated in these files by one or more blank lines. | ||
-This means there cannot be any blank lines within a single clue. | ||
-For easiest viewing, separate clues in the same category by one line, | ||
and categories by several. | ||
|
||
* There are sample clues already in 'clues.txt' to guide you. | ||
To create your own clues, replace the sample data with your own text, | ||
taking note of the following: | ||
|
||
- Clues are written starting from the top left clue box, then by column. | ||
~ Example: On a 5x5 board, the first 5 clues will be the clues for | ||
the leftmost category, starting at the top. The next 5 will be for | ||
the column to the right, starting at the top. | ||
|
||
- Clues can be any length, but abnormally long clues may be too small | ||
to be easily read. | ||
|
||
- As can be seen in the sample clues, you may choose to write an | ||
entire clue on a single line or dictate the line breaks | ||
yourself. The simplest method is to write each clue on a single | ||
line. | ||
|
||
|
||
============ | ||
CATEGORIES | | ||
============ | ||
* Categories must be written in 'categories.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* Each non-empty line in 'categories.txt' is treated as a category. | ||
Replace the sample categories with your own. | ||
|
||
* The capitalization used in 'categories.txt' will be used in the game | ||
(all caps is recommended). | ||
|
||
* Leading or trailing whitespace (spaces, tabs, returns) is ignored. | ||
|
||
* Category names can be any length/any number of words, but shorter | ||
is better for readability. | ||
|
||
|
||
============== | ||
PLAYER NAMES | | ||
============== | ||
* Player names are defined in 'players.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* Each player/team name must be on a separate line. | ||
|
||
* There is a maximum of 3 players/teams at this time. If more names | ||
are provided in the file, they will be ignored, and a warning message | ||
printed. If there are fewer than 3 names provided, default names | ||
(Player 1, etc...) will be used for missing names. | ||
|
||
* Leading or trailing whitespace (spaces, tabs, returns) is ignored. | ||
|
||
* Names can be any length and any number of words, but keep in mind very | ||
long names may be drawn so small as to be essentially unreadable. | ||
|
||
|
||
========= | ||
AMOUNTS | | ||
========= | ||
* Clue amounts are defined in 'amounts.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* Each amount should be on a separate line, and must be only an integer | ||
(ex: 200). | ||
|
||
* Do not include a dollar sign, decimal or any other non-numeric character. | ||
|
||
* Make sure the number of amounts matches the number of clues per category. | ||
|
||
* Amounts can be arbitrarily high, but note that scores of 10 million or higher | ||
will not fit properly on the podia. There are no plans to change this behavior | ||
as it is considered an extreme edge case. | ||
|
||
|
||
======= | ||
RULES | | ||
======= | ||
* Rules are defined in 'rules.txt,' located in the folder containing | ||
these instructions. | ||
|
||
* Rules are displayed after the opening sequence, before the category | ||
scroll. | ||
|
||
* Each rule should be on a separate line. | ||
|
||
* Leading or trailing whitespace (spaces, tabs, returns) is ignored. | ||
|
||
* It is recommended to start each rule with a bullet-like character, such as | ||
an asterisk (*). | ||
|
||
|
||
========== | ||
SUBTITLE | | ||
========== | ||
* Subtitle must be written in 'subtitle.txt,' located in the folder | ||
containing these instructions. | ||
|
||
* The first line in 'subtitle.txt' containing any non-whitespace text | ||
is treated as the subtitle. | ||
|
||
* If no subtitle is desired, make 'subtitle.txt' empty (do not delete it, | ||
however). |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
200 | ||
400 | ||
600 | ||
800 | ||
1000 |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
SAMPLE CATEGORY | ||
EXAMPLE CATEGORY | ||
MODEL CATEGORY | ||
TEST LONG CATEGORY NAME | ||
PROTOTYPE CATEGORY |
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