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V3.8.5 pipeline, add PipelinePassBuilder #17829

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merged 8 commits into from
Nov 8, 2024
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@star-e star-e commented Nov 8, 2024

Re: #

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Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

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github-actions bot commented Nov 8, 2024

✅ Package size is not changed

Interface Check Report

! WARNING this pull request has changed these public interfaces:

@@ -37119,8 +37119,32 @@
              * @experimental
              */
             addCustomTexture(name: string, info: gfx.TextureInfo, type: string): number;
         }
+        export interface PipelinePassBuilder {
+            getConfigOrder(): number;
+            getRenderOrder(): number;
+            resetCamera?(cameraConfigs: {
+                [name: string]: any;
+            }): void;
+            configCamera?(camera: Readonly<renderer.scene.Camera>, pplConfigs: {
+                readonly [name: string]: any;
+            }, cameraConfigs: {
+                [name: string]: any;
+            }): void;
+            windowResize?(ppl: BasicPipeline, pplConfigs: {
+                readonly [name: string]: any;
+            }, cameraConfigs: {
+                readonly [name: string]: any;
+            }, window: renderer.RenderWindow, camera: renderer.scene.Camera, width: number, height: number): void;
+            setup?(ppl: BasicPipeline, pplConfigs: {
+                readonly [name: string]: any;
+            }, cameraConfigs: {
+                readonly [name: string]: any;
+            }, camera: renderer.scene.Camera, context: {
+                [name: string]: any;
+            }, prevRenderPass?: BasicRenderPassBuilder): BasicRenderPassBuilder | undefined;
+        }
         /**
          * @en Pipeline builder.
          * User can implement this interface and setup render graph.
          * Call setCustomPipeline to register the pipeline builder

@star-e star-e requested a review from minggo November 8, 2024 07:50
@star-e star-e changed the title V3.8.5 pipeline V3.8.5 pipeline, add PipelinePassBuilder Nov 8, 2024
@minggo minggo merged commit 60fc07a into cocos:v3.8.5 Nov 8, 2024
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2 participants