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refactored builtin-pipeline #17860

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@star-e star-e commented Nov 14, 2024

Re: #

Changelog


Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

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star-e commented Nov 14, 2024

@cocos-robot run test cases

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star-e commented Nov 14, 2024

@cocos-robot run test cases

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github-actions bot commented Nov 14, 2024

✅ Package size is not changed

Interface Check Report

! WARNING this pull request has changed these public interfaces:

@@ -37122,11 +37122,8 @@
         }
         export interface PipelinePassBuilder {
             getConfigOrder(): number;
             getRenderOrder(): number;
-            resetCamera?(cameraConfigs: {
-                [name: string]: any;
-            }): void;
             configCamera?(camera: Readonly<renderer.scene.Camera>, pplConfigs: {
                 readonly [name: string]: any;
             }, cameraConfigs: {
                 [name: string]: any;

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@star-e, Please check the result of run test cases:

Task Details

Platform build boot runned crashScene FailScene
web-mobile PASS PASS FAIL shield-node
ios PASS PASS FAIL shield-node
mac PASS PASS FAIL shield-node

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@star-e, Please check the result of run test cases:

Task Details

Platform build boot runned crashScene FailScene
windows PASS PASS FAIL shield-node
android PASS PASS FAIL shield-node
wechatgame PASS PASS FAIL shield-node

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@star-e, Please check the result of run test cases:

Task Details

Platform build boot runned crashScene FailScene
web-mobile PASS PASS FAIL shield-node
ios PASS PASS FAIL shield-node
mac PASS PASS FAIL shield-node

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@star-e, Please check the result of run test cases:

Task Details

Platform build boot runned crashScene FailScene
windows PASS PASS FAIL shield-node
android PASS PASS FAIL shield-node
wechatgame PASS PASS FAIL shield-node

@@ -1660,7 +1660,6 @@ export interface Pipeline extends BasicPipeline {
export interface PipelinePassBuilder {
getConfigOrder (): number;
getRenderOrder (): number;
resetCamera? (cameraConfigs: { [name: string]: any }): void;
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Will removing the public interface resetCamera cause compatibility issue?

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resetCamera is newly added in 3.8.5. So remove it will not cause problem

outputRadianceName: string,
): rendering.BasicRenderPassBuilder {
this._cocParams.x = this._minRange;
this._cocParams.y = this._maxRange;// camera.farClip;// this._focusRange;
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What does the comment // camera.farClip;// this._focusRange; mean?
Could it be removed?

@@ -137,1295 +123,1656 @@ function setupPipelineConfigs(
configs.platform.w = (screenSpaceSignY * 0.5 + 0.5) << 1 | (device.capabilities.clipSpaceSignY * 0.5 + 0.5);
}

export interface PipelineSettings2 extends PipelineSettings {
_passes?: rendering.PipelinePassBuilder[];
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Will _passes be designed as a private property?
I found that all properties in PipelineSettings do not have a _ prefix.

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3 participants