-
Notifications
You must be signed in to change notification settings - Fork 2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
V3.8.7 pipeline #18419
Open
star-e
wants to merge
5
commits into
cocos:v3.8.7
Choose a base branch
from
star-e:v3.8.7-pipeline
base: v3.8.7
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
V3.8.7 pipeline #18419
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Code Size Check Report
Interface Check Report! WARNING this pull request has changed these public interfaces:
@@ -37416,8 +37416,490 @@
* @zh 渲染管线状态更新的回调
*/
onGlobalPipelineStateChanged?(): void;
}
+ export const enum DataType {
+ UNKNOWN = 0,
+ DATA_TYPE = 100,
+ STRING = 101,
+ VOID_POINTER = 102,
+ BOOL = 103,
+ STRING_LIST = 150,
+ DATA_TYPE_LIST = 151,
+ PARAMETER_LIST = 152,
+ FUNCTION_POINTER = 200,
+ MEMORY_DELETER = 201,
+ STATUS_CALLBACK = 202,
+ FRAME_COMPLETION_CALLBACK = 203,
+ LIBRARY = 500,
+ DEVICE = 501,
+ OBJECT = 502,
+ ARRAY = 503,
+ ARRAY1D = 504,
+ ARRAY2D = 505,
+ ARRAY3D = 506,
+ CAMERA = 507,
+ FRAME = 508,
+ GEOMETRY = 509,
+ GROUP = 510,
+ INSTANCE = 511,
+ LIGHT = 512,
+ MATERIAL = 513,
+ RENDERER = 514,
+ SURFACE = 515,
+ SAMPLER = 516,
+ SPATIAL_FIELD = 517,
+ VOLUME = 518,
+ WORLD = 519,
+ INT8 = 1000,
+ INT8_VEC2 = 1001,
+ INT8_VEC3 = 1002,
+ INT8_VEC4 = 1003,
+ UINT8 = 1004,
+ UINT8_VEC2 = 1005,
+ UINT8_VEC3 = 1006,
+ UINT8_VEC4 = 1007,
+ INT16 = 1008,
+ INT16_VEC2 = 1009,
+ INT16_VEC3 = 1010,
+ INT16_VEC4 = 1011,
+ UINT16 = 1012,
+ UINT16_VEC2 = 1013,
+ UINT16_VEC3 = 1014,
+ UINT16_VEC4 = 1015,
+ INT32 = 1016,
+ INT32_VEC2 = 1017,
+ INT32_VEC3 = 1018,
+ INT32_VEC4 = 1019,
+ UINT32 = 1020,
+ UINT32_VEC2 = 1021,
+ UINT32_VEC3 = 1022,
+ UINT32_VEC4 = 1023,
+ INT64 = 1024,
+ INT64_VEC2 = 1025,
+ INT64_VEC3 = 1026,
+ INT64_VEC4 = 1027,
+ UINT64 = 1028,
+ UINT64_VEC2 = 1029,
+ UINT64_VEC3 = 1030,
+ UINT64_VEC4 = 1031,
+ FIXED8 = 1032,
+ FIXED8_VEC2 = 1033,
+ FIXED8_VEC3 = 1034,
+ FIXED8_VEC4 = 1035,
+ UFIXED8 = 1036,
+ UFIXED8_VEC2 = 1037,
+ UFIXED8_VEC3 = 1038,
+ UFIXED8_VEC4 = 1039,
+ FIXED16 = 1040,
+ FIXED16_VEC2 = 1041,
+ FIXED16_VEC3 = 1042,
+ FIXED16_VEC4 = 1043,
+ UFIXED16 = 1044,
+ UFIXED16_VEC2 = 1045,
+ UFIXED16_VEC3 = 1046,
+ UFIXED16_VEC4 = 1047,
+ FIXED32 = 1048,
+ FIXED32_VEC2 = 1049,
+ FIXED32_VEC3 = 1050,
+ FIXED32_VEC4 = 1051,
+ UFIXED32 = 1052,
+ UFIXED32_VEC2 = 1053,
+ UFIXED32_VEC3 = 1054,
+ UFIXED32_VEC4 = 1055,
+ FIXED64 = 1056,
+ FIXED64_VEC2 = 1057,
+ FIXED64_VEC3 = 1058,
+ FIXED64_VEC4 = 1059,
+ UFIXED64 = 1060,
+ UFIXED64_VEC2 = 1061,
+ UFIXED64_VEC3 = 1062,
+ UFIXED64_VEC4 = 1063,
+ FLOAT16 = 1064,
+ FLOAT16_VEC2 = 1065,
+ FLOAT16_VEC3 = 1066,
+ FLOAT16_VEC4 = 1067,
+ FLOAT32 = 1068,
+ FLOAT32_VEC2 = 1069,
+ FLOAT32_VEC3 = 1070,
+ FLOAT32_VEC4 = 1071,
+ FLOAT64 = 1072,
+ FLOAT64_VEC2 = 1073,
+ FLOAT64_VEC3 = 1074,
+ FLOAT64_VEC4 = 1075,
+ UFIXED8_RGBA_SRGB = 2003,
+ UFIXED8_RGB_SRGB = 2002,
+ UFIXED8_RA_SRGB = 2001,
+ UFIXED8_R_SRGB = 2000,
+ INT32_BOX1 = 2004,
+ INT32_BOX2 = 2005,
+ INT32_BOX3 = 2006,
+ INT32_BOX4 = 2007,
+ FLOAT32_BOX1 = 2008,
+ FLOAT32_BOX2 = 2009,
+ FLOAT32_BOX3 = 2010,
+ FLOAT32_BOX4 = 2011,
+ FLOAT64_BOX1 = 2208,
+ FLOAT64_BOX2 = 2209,
+ FLOAT64_BOX3 = 2210,
+ FLOAT64_BOX4 = 2211,
+ UINT64_REGION1 = 2104,
+ UINT64_REGION2 = 2105,
+ UINT64_REGION3 = 2106,
+ UINT64_REGION4 = 2107,
+ FLOAT32_MAT2 = 2012,
+ FLOAT32_MAT3 = 2013,
+ FLOAT32_MAT4 = 2014,
+ FLOAT32_MAT2x3 = 2015,
+ FLOAT32_MAT3x4 = 2016,
+ FLOAT32_QUAT_IJKW = 2017
+ }
+ export class Parameter {
+ name: string;
+ type: DataType;
+ }
+ export const enum WaitMask {
+ NO_WAIT = 0,
+ WAIT = 1
+ }
+ export class BufferView {
+ buffer: gfx.Buffer | null;
+ bufferOffset: number;
+ sizeInBytes: number;
+ strideInBytes: number;
+ }
+ export interface RenderObject {
+ destroy(): void;
+ }
+ export interface RenderGeometry extends RenderObject {
+ setPrimitiveColor(type: DataType, color: BufferView): void;
+ setPrimitiveAttribute0(type: DataType, attribute: BufferView): void;
+ setPrimitiveAttribute1(type: DataType, attribute: BufferView): void;
+ setPrimitiveAttribute2(type: DataType, attribute: BufferView): void;
+ setPrimitiveAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveId(id: Uint32Array): void;
+ }
+ export interface RenderGeometryCone extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexRadius(radius: BufferView): void;
+ setVertexCap(cap: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setCaps(caps: string): void;
+ }
+ export interface RenderGeometryCurve extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexRadius(radius: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setRadius(radius: number): void;
+ }
+ export interface RenderGeometryCylinder extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexCap(cap: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setPrimitiveRadius(radius: BufferView): void;
+ setRadius(radius: number): void;
+ setCaps(caps: string): void;
+ }
+ export interface RenderGeometryQuad extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexNormal(type: DataType, normal: BufferView): void;
+ setVertexTangent(type: DataType, tangent: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ }
+ export interface RenderGeometrySphere extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexRadius(radius: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: Uint32Array): void;
+ setRadius(radius: number): void;
+ }
+ export interface RenderGeometryTriangle extends RenderGeometry {
+ setVertexPosition(position: BufferView): void;
+ setVertexNormal(type: DataType, normal: BufferView): void;
+ setVertexTangent(type: DataType, tangent: BufferView): void;
+ setVertexColor(type: DataType, color: BufferView): void;
+ setVertexAttribute0(type: DataType, attribute: BufferView): void;
+ setVertexAttribute1(type: DataType, attribute: BufferView): void;
+ setVertexAttribute2(type: DataType, attribute: BufferView): void;
+ setVertexAttribute3(type: DataType, attribute: BufferView): void;
+ setPrimitiveIndex(index: BufferView): void;
+ }
+ export interface RenderSampler extends RenderObject {
+ }
+ export interface RenderSamplerImage1D extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setInTransform(inTransform: math.Mat4): void;
+ setInOffset(inOffset: math.Vec4): void;
+ setImage(type: DataType, image: gfx.Texture): void;
+ setFilter(filter: string): void;
+ setWrapMode(wrapMode: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderSamplerImage2D extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setInTransform(inTransform: math.Mat4): void;
+ setInOffset(inOffset: math.Vec4): void;
+ setImage(type: DataType, image: gfx.Texture): void;
+ setFilter(filter: string): void;
+ setWrapMode1(wrapMode: string): void;
+ setWrapMode2(wrapMode: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderSamplerImage3D extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setInTransform(inTransform: math.Mat4): void;
+ setInOffset(inOffset: math.Vec4): void;
+ setImage(type: DataType, image: gfx.Texture): void;
+ setFilter(filter: string): void;
+ setWrapMode1(wrapMode: string): void;
+ setWrapMode2(wrapMode: string): void;
+ setWrapMode3(wrapMode: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderSamplerPrimitive extends RenderSampler {
+ setArray(type: DataType, array: Uint8Array): void;
+ setInOffset(inOffset: number): void;
+ }
+ export interface RenderSamplerTransform extends RenderSampler {
+ setInAttribute(inAttribute: string): void;
+ setOutTransform(outTransform: math.Mat4): void;
+ setOutOffset(outOffset: math.Vec4): void;
+ }
+ export interface RenderMaterial extends RenderObject {
+ }
+ export interface RenderMaterialMatte extends RenderMaterial {
+ setColor(color: RenderSampler): void;
+ setColorValue(color: math.Vec3): void;
+ setOpacity(opacity: RenderSampler): void;
+ setOpacityValue(opacity: number): void;
+ setAlphaMode(alphaMode: string): void;
+ setAlphaCutoff(alphaCutoff: number): void;
+ }
+ export interface RenderMaterialPhysicallyBased extends RenderMaterial {
+ setBaseColor(baseColor: RenderSampler): void;
+ setBaseColorValue(baseColor: math.Vec3): void;
+ setOpacity(opacity: RenderSampler): void;
+ setOpacityValue(opacity: number): void;
+ setMetallic(metallic: RenderSampler): void;
+ setMetallicValue(metallic: number): void;
+ setRoughness(roughness: RenderSampler): void;
+ setRoughnessValue(roughness: number): void;
+ setNormal(normal: RenderSampler): void;
+ setEmissive(emissive: RenderSampler): void;
+ setEmissiveValue(emissive: math.Vec3): void;
+ setOcclusion(occlusion: RenderSampler): void;
+ setAlphaMode(alphaMode: string): void;
+ setAlphaCutoff(alphaCutoff: number): void;
+ setSpecular(specular: RenderSampler): void;
+ setSpecularValue(specular: number): void;
+ setSpecularColor(specular: RenderSampler): void;
+ setSpecularColorValue(specular: math.Vec3): void;
+ setClearcoat(clearcoat: RenderSampler): void;
+ setClearcoatValue(clearcoat: number): void;
+ setClearcoatRoughness(clearcoatRoughness: RenderSampler): void;
+ setClearcoatRoughnessValue(clearcoatRoughness: number): void;
+ setClearcoatNormal(clearcoatNormal: RenderSampler): void;
+ setTransmission(transmission: RenderSampler): void;
+ setTransmissionValue(transmission: number): void;
+ setIor(ior: number): void;
+ setThickness(thickness: RenderSampler): void;
+ setThicknessValue(thickness: number): void;
+ setAttenuationDistance(attenuationDistance: number): void;
+ setAttenuationColor(attenuationColor: math.Vec3): void;
+ setSheenColor(sheenColor: RenderSampler): void;
+ setSheenColorValue(sheenColor: math.Vec3): void;
+ setSheenRoughness(sheenRoughness: RenderSampler): void;
+ setSheenRoughnessValue(sheenRoughness: number): void;
+ setIridescence(iridescence: RenderSampler): void;
+ setIridescenceValue(iridescence: number): void;
+ setIridescenceIor(iridescenceIor: number): void;
+ setIridescenceThickness(iridescenceThickness: RenderSampler): void;
+ setIridescenceThicknessValue(iridescenceThickness: number): void;
+ }
+ export interface RenderVolume extends RenderObject {
+ }
+ export interface RenderSpatialField extends RenderObject {
+ }
+ export interface RenderSpatialFieldStructuredRegular extends RenderSpatialField {
+ setData(type: DataType, data: gfx.Texture): void;
+ setOrigin(origin: math.Vec3): void;
+ setSpacing(spacing: math.Vec3): void;
+ setFilter(filter: string): void;
+ }
+ export interface RenderVolumeTransferFunction1D extends RenderVolume {
+ setValue(value: RenderSpatialField): void;
+ setValueRange(rangeMin: number, rangeMax: number): void;
+ setColor(type: DataType, color: gfx.Texture): void;
+ setOpacity(opacity: Float32Array): void;
+ setOpacityValue(opacity: number): void;
+ setUnitDistance(unitDistance: number): void;
+ }
+ export interface RenderLight extends RenderObject {
+ setColor(color: math.Vec3): void;
+ setVisible(visible: boolean): void;
+ }
+ export interface RenderLightDirectional extends RenderLight {
+ setDirection(direction: math.Vec3): void;
+ setIrradiance(irradiance: number): void;
+ setAngularDiameter(angularDiameter: number): void;
+ setRadiance(radiance: number): void;
+ }
+ export interface RenderLightHDRI extends RenderLight {
+ setUp(up: math.Vec3): void;
+ setDirection(direction: math.Vec3): void;
+ setRadiance(radiance: Float32Array): void;
+ setLayout(layout: string): void;
+ setScale(scale: number): void;
+ }
+ export interface RenderLightPoint extends RenderLight {
+ setPosition(position: math.Vec3): void;
+ setIntensity(intensity: number): void;
+ setPower(power: number): void;
+ setRadius(radius: number): void;
+ setRadiance(radiance: number): void;
+ }
+ export interface RenderLightQuad extends RenderLight {
+ setPosition(position: math.Vec3): void;
+ setEdge1(edge1: math.Vec3): void;
+ setEdge2(edge2: math.Vec3): void;
+ setIntensity(intensity: number): void;
+ setPower(power: number): void;
+ setRadiance(radiance: number): void;
+ setSide(side: string): void;
+ setIntensityDistribution(type: DataType, intensityDistribution: Float32Array): void;
+ }
+ export interface RenderLightRing extends RenderLight {
+ setPosition(position: math.Vec3): void;
+ setDirection(direction: math.Vec3): void;
+ setOpeningAngle(openingAngle: number): void;
+ setFalloffAngle(falloffAngle: number): void;
+ setIntensity(intensity: number): void;
+ setPower(power: number): void;
+ setRadius(radius: number): void;
+ setInnerRadius(innerRadius: number): void;
+ setRadiance(radiance: number): void;
+ setIntensityDistribution(type: DataType, intensityDistribution: Float32Array): void;
+ setC0(c0: math.Vec3): void;
+ }
+ export interface RenderSurface extends RenderObject {
+ setGeometry(geometry: RenderGeometry): void;
+ setMaterial(material: RenderMaterial): void;
+ setId(id: number): void;
+ }
+ export interface RenderGroup extends RenderObject {
+ setSurface(surface: RenderSurface[]): void;
+ setVolume(volume: RenderVolume[]): void;
+ setLight(light: RenderLight[]): void;
+ getBounds(waitMask: WaitMask): geometry.AABB;
+ }
+ export interface RenderInstance extends RenderObject {
+ setGroup(group: RenderGroup): void;
+ setTransform(transform: math.Mat4): void;
+ getBounds(waitMask: WaitMask): geometry.AABB;
+ }
+ export interface RenderInstanceTransform extends RenderInstance {
+ }
+ export interface RenderInstanceMotionTransform extends RenderInstance {
+ setMotionTransform(transform: Float32Array): void;
+ setTime(timeMin: number, timeMax: number): void;
+ }
+ export interface RenderInstanceMotionScaleRotationTranslation extends RenderInstance {
+ setMotionScale(scale: Float32Array): void;
+ setMotionRotation(rotation: Float32Array): void;
+ setMotionTranslation(translation: Float32Array): void;
+ setTime(timeMin: number, timeMax: number): void;
+ }
+ export interface RenderWorld extends RenderObject {
+ isEmpty(): boolean;
+ setInstance(instance: RenderInstance[]): void;
+ setSurface(surface: RenderSurface[]): void;
+ setVolume(volume: RenderVolume[]): void;
+ setLight(light: RenderLight[]): void;
+ addInstance(instance: RenderInstance): void;
+ addSurface(surface: RenderSurface): void;
+ removeInstance(instance: RenderInstance): void;
+ removeSurface(surface: RenderSurface): void;
+ addInstances(instance: RenderInstance[]): void;
+ addSurfaces(surface: RenderSurface[]): void;
+ removeInstances(instance: RenderInstance[]): void;
+ removeSurfaces(surface: RenderSurface[]): void;
+ getBounds(waitMask: WaitMask): geometry.AABB;
+ }
+ export interface RenderCamera extends RenderObject {
+ setPosition(position: math.Vec3): void;
+ setDirection(direction: math.Vec3): void;
+ setUp(up: math.Vec3): void;
+ setImageRegion(imageRegion: math.Vec4): void;
+ setApertureRadius(apertureRadius: number): void;
+ setFocusDistance(focusDistance: number): void;
+ setShutter(shutter: math.Vec2): void;
+ }
+ export interface RenderCameraPerspective extends RenderCamera {
+ setFovy(fovy: number): void;
+ setAspect(aspect: number): void;
+ setNear(near: number): void;
+ setFar(far: number): void;
+ }
+ export interface RenderCameraOmnidirectional extends RenderCamera {
+ setLayout(layout: string): void;
+ }
+ export interface RenderCameraOrthographic extends RenderCamera {
+ setAspect(aspect: number): void;
+ setHeight(height: number): void;
+ setNear(near: number): void;
+ setFar(far: number): void;
+ }
+ export interface Renderer extends RenderObject {
+ setBackground(background: math.Vec4): void;
+ setAmbientColor(ambientColor: math.Vec3): void;
+ setAmbientRadiance(ambientRadiance: number): void;
+ getExtension(waitMask: WaitMask): string[];
+ }
+ export interface RenderDevice extends RenderObject {
+ readonly version: number;
+ readonly geometryMaxIndex: number;
+ readonly extension: string[];
+ getObjectSubtypes(objectType: DataType): string[];
+ createCamera(subtype: string): RenderCamera;
+ createRenderer(subtype: string): Renderer;
+ createWorld(): RenderWorld;
+ createInstance(subtype: string): RenderInstance;
+ createGroup(): RenderGroup;
+ createLight(subtype: string): RenderLight;
+ createSurface(): RenderSurface;
+ createGeometry(subtype: string): RenderGeometry;
+ createSampler(subtype: string): RenderSampler;
+ createMaterial(subtype: string): RenderMaterial;
+ createVolume(subtype: string): RenderVolume;
+ createSpatialField(subtype: string): RenderSpatialField;
+ }
export function setEditorPipelineSettings(settings: object | null): void;
export function getEditorPipelineSettings(): object | null;
export function forceResizeAllWindows(): void;
export function defaultWindowResize(ppl: BasicPipeline, window: renderer.RenderWindow, width: number, height: number): void;
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Re: #
Changelog
Continuous Integration
This pull request:
Compatibility Check
This pull request: