Skip to content

Commit

Permalink
Bump up version
Browse files Browse the repository at this point in the history
  • Loading branch information
crosire committed Jul 7, 2023
1 parent d897181 commit 1bcbeca
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions res/d3d8to9.rc
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ END
//

VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,11,1,0
FILEVERSION 1,12,0,0
PRODUCTVERSION 3,0,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
Expand All @@ -70,7 +70,7 @@ BEGIN
BEGIN
VALUE "CompanyName", "crosire"
VALUE "FileDescription", "d3d8to9"
VALUE "FileVersion", "1.11.1.0"
VALUE "FileVersion", "1.12.0.0"
VALUE "LegalCopyright", "Copyright © 2015. All rights reserved."
VALUE "OriginalFilename", "d3d8.dll"
VALUE "ProductName", "ReShade"
Expand Down
2 changes: 1 addition & 1 deletion source/d3d8to9_device.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -739,7 +739,7 @@ HRESULT STDMETHODCALLTYPE Direct3DDevice8::SetRenderState(D3DRENDERSTATETYPE Sta
return hr;
case D3DRS_ZBIAS:
Biased = static_cast<FLOAT>(Value) * -0.000005f;
Value = *reinterpret_cast<const DWORD*>(&Biased);
Value = *reinterpret_cast<const DWORD *>(&Biased);
State = D3DRS_DEPTHBIAS;
default:
return ProxyInterface->SetRenderState(State, Value);
Expand Down

0 comments on commit 1bcbeca

Please sign in to comment.