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This should make it easier to build out of the box on windows and mac
I did it in a way where it builds the assembler as a library and the frontend as an executable statically linking the library since I plan to try to refactor picasso in order to make it easily usable as a library for 3ds homebrew (for my godot engine 3ds port)
where we could just call an assemble function from the homebrew and give a pointer to the assembler file data and it would return the compiled shader