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script.js
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document.addEventListener('DOMContentLoaded', () => {
const statusDisplay = document.querySelector('#statusArea');
const restartButton = document.getElementById('restartButton');
const cells = document.querySelectorAll('[data-cell]');
const gameOutcomeModal = document.querySelector('#gameOutcome');
const winnerMessageDisplay = document.querySelector('#winnerMessage');
const newGameButton = document.querySelector('#newGameButton');
const closeButton = document.querySelector('.close-button');
let currentPlayer = 'X';
let gameActive = true;
let gameState = ["", "", "", "", "", "", "", "", ""];
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
function handleCellPlayed(clickedCell, clickedCellIndex) {
gameState[clickedCellIndex] = currentPlayer;
clickedCell.textContent = currentPlayer;
}
function handlePlayerChange() {
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
statusDisplay.textContent = `Player ${currentPlayer}'s turn`;
}
function handleResultValidation() {
let roundWon = false;
for (let i = 0; i < winningConditions.length; i++) {
const winCondition = winningConditions[i];
let a = gameState[winCondition[0]];
let b = gameState[winCondition[1]];
let c = gameState[winCondition[2]];
if ([a, b, c].includes("")) continue;
if (a === b && b === c) {
roundWon = true;
break;
}
}
if (roundWon) {
showGameOutcome(`Player ${currentPlayer} wins!`);
gameActive = false;
return;
}
const roundDraw = !gameState.includes("");
if (roundDraw) {
showGameOutcome("Game ended in a draw!!😔");
gameActive = false;
return;
}
handlePlayerChange();
}
function handleCellClick(clickedCellEvent) {
const clickedCell = clickedCellEvent.target;
const clickedCellIndex = parseInt(clickedCell.getAttribute('data-cell-index'));
if (gameState[clickedCellIndex] !== "" || !gameActive) return;
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
}
function handleRestartGame() {
gameActive = true;
currentPlayer = 'X';
gameState.fill("");
statusDisplay.textContent = `Player X's turn`;
cells.forEach(cell => cell.textContent = "");
gameOutcomeModal.classList.add('hidden');
}
cells.forEach((cell, index) => {
cell.setAttribute('data-cell-index', index);
cell.addEventListener('click', handleCellClick);
});
restartButton.addEventListener('click', handleRestartGame);
function showGameOutcome(message) {
winnerMessageDisplay.textContent = message;
gameOutcomeModal.style.display = 'flex';
setTimeout(() => {
gameOutcomeModal.querySelector('.modal-content').style.opacity = '1';
gameOutcomeModal.querySelector('.modal-content').style.transform = 'translateY(0)';
}, 10);
}
closeButton.addEventListener('click', () => {
gameOutcomeModal.querySelector('.modal-content').style.opacity = '0';
gameOutcomeModal.querySelector('.modal-content').style.transform = 'translateY(-100px)';
setTimeout(() => {
gameOutcomeModal.style.display = 'none';
}, 300);
});
newGameButton.addEventListener('click', () => {
handleRestartGame();
closeButton.click();
});
});