An open-source/libre typeface family designed for video game developers.
- Monospaced 8×8 (Latin English) and 8×13 (Latin Extended) character sets
- Light, Classic, Italic and Bold styles
- Extensive set of font formats (
.otf
/.ttf
/.woff
/.woff2
) - Source files (
.glyphs
and.ufo
format) so you can contribute or make your own edits
This package includes .otf
and .ttf
desktop fonts which you can install on your system and import into many game engines. Web fonts are also included in .woff
and .woff2
formats for use on the web and in browser-based game engines.
Use the .otf
files first (they're smaller and usually render better), and .ttf
as a backup if your engine doesn't support .otf
fonts.
Some game engines require bitmap fonts, typically in the BMFont format. The BMFont format comes in a variety of forms, usually a .png
image (or a sequence of images) and a data file (.txt
, .xml
, .bin
, or .json
).
You can generate these files via the original BMFont for Windows by AngelCode, but it doesn't always give perfect pixel-for-pixel results when converting pixel fonts. Instead, I would recommend the cross-platform command line tool fontbm, which has been 100% accurate in my tests so far.
- More build formats for more game engine support
- Build scripts
- Extend character set further
- Proportional-width styles
This typeface is released under the SIL Open Font License 1.1
Email: [email protected] Repo: https://github.com/justinpenner/player-sans-mono/