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Fix: sprite disable batching when pick #296

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merged 1 commit into from
Jul 26, 2024
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@JujieX JujieX commented Jul 24, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

disable sprite batching when pick

resolve #295

Summary by CodeRabbit

  • New Features
    • Enhanced shader management by adding functionality for handling sub-shaders, allowing for more precise control over rendering configurations.
    • Introduced the ability to disable sprite batching for individual shader passes.

@JujieX JujieX added the enhancement New feature or request label Jul 24, 2024
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coderabbitai bot commented Jul 24, 2024

Walkthrough

The recent changes to the FramebufferPicker module enhance shader management by introducing functionality for sub-shaders. A new loop iterates over the subShaders of the pickShader object, applying a tag to disable sprite batching for each pass. This adjustment allows for more precise control over how these shaders interact with the rendering pipeline, ultimately improving rendering configurations.

Changes

File Path Change Summary
packages/framebuffer-picker/src/FramebufferPicker.ts Added a loop to apply the "spriteDisableBatching" tag to each pass of the subShaders in pickShader, enhancing shader behavior in rendering.

Poem

In the land of shaders, where colors blend,
A rabbit hops forth, with changes to lend.
"Disable the batching! Let sprites dance free,
In the canvas of magic, just wait and see!"
With a flick of my ears and a joyful cheer,
Rendering's brighter, the future is clear! 🐇✨


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between d45e458 and 7104ce7.

Files selected for processing (1)
  • packages/framebuffer-picker/src/FramebufferPicker.ts (2 hunks)
Additional comments not posted (1)
packages/framebuffer-picker/src/FramebufferPicker.ts (1)

22-26: LGTM! But verify the performance impact.

The code correctly iterates over subShaders and sets the tag spriteDisableBatching to true for each pass.

However, ensure that this change does not introduce any unintended side effects or performance issues.

@JujieX JujieX merged commit 51a424c into galacean:main Jul 26, 2024
1 check failed
@JujieX JujieX deleted the fix/pickBatch branch July 26, 2024 06:03
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Framebuffer Picker 需要考虑2D管线合批问题
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