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Merge dev/1.3 Updates into Main Branch #300
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* feat: open shader core API by ShaderLab
# Conflicts: # packages/auxiliary-lines/package.json # packages/controls/package.json # packages/custom-gltf-parser/package.json # packages/custom-material/package.json # packages/draco/package.json # packages/dynamic-bone/package.json # packages/framebuffer-picker/package.json # packages/galacean-engine-toolkit/package.json # packages/geometry-sketch/package.json # packages/gizmo/package.json # packages/input-logger/package.json # packages/lines/package.json # packages/navigation-gizmo/package.json # packages/outline/package.json # packages/shaderlab/package.json # packages/shaderlab/src/GSLPBRMaterial.ts # packages/shaderlab/src/shaders/color_vert.glsl # packages/skeleton-viewer/package.json # packages/stats/package.json # packages/tween/package.json # packages/way-point/package.json
* refactor: Split Indirect LightProbe.glsl
* feat: digtal humen shader * feat: add thin flim shader
* refactor: fix eye bug
fix: FlipY grid shader when `context.flipProjection === true`
…-ignore-postprocess fix: ignore post-processing when framebuffer-picking
Add XR Tool for Galacean Editor
* refactor: fix makeNormalizedSG
* fix: SSS Shader light leakage
Caution Review failedThe pull request is closed. WalkthroughIn this update, the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant Toolkit
participant Shaders
User->>Toolkit: Request for rendering
Toolkit->>Shaders: Use shaders for rendering
Shaders->>User: Rendered output
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