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Outline support auto resize #301

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merged 1 commit into from
Aug 16, 2024

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@zhuxudong zhuxudong commented Aug 16, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

  • New Features

    • Improved dynamic management of frame buffer size during rendering.
  • Bug Fixes

    • Enhanced render target management to prevent issues related to size changes.
  • Refactor

    • Code organization improved with the introduction of a dedicated method for frame buffer size checks.

@zhuxudong zhuxudong requested a review from JujieX August 16, 2024 09:46
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coderabbitai bot commented Aug 16, 2024

Walkthrough

The OutlineManager class has been refactored to improve frame buffer size management by introducing a new private method, _checkFrameBufferSize. This method centralizes the logic for adjusting the render target based on the canvas dimensions, improving code clarity and maintainability. The setter for size has been simplified, and now the frame buffer adjustments occur at critical points in the rendering process, ensuring dynamic adaptation to size changes.

Changes

File Path Change Summary
packages/outline/src/OutlineManager.ts Refactored size setter to call new method _checkFrameBufferSize, which manages render target adjustments. Added checks for render target validity and size updates.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant OutlineManager
    participant Renderer

    User->>OutlineManager: Set size
    OutlineManager->>OutlineManager: _checkFrameBufferSize(size)
    OutlineManager->>Renderer: Check current render target
    alt Size needs adjustment
        OutlineManager->>Renderer: Destroy old render target
        OutlineManager->>Renderer: Create new render target
        OutlineManager->>Renderer: Set shader data
    end
    Renderer->>OutlineManager: Ready for rendering
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Poem

🐰 In the world of frames and size,
A clever change, to our surprise!
With buffers checked and targets bright,
Rendering now feels just right.
Hooray for code that’s neat and fine,
A joyful hop in every line! ✨


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 2328c31 and b411ab2.

Files selected for processing (1)
  • packages/outline/src/OutlineManager.ts (3 hunks)
Additional comments not posted (3)
packages/outline/src/OutlineManager.ts (3)

111-112: Good use of encapsulation for frame buffer management.

The integration of _checkFrameBufferSize in the size setter centralizes the logic for managing frame buffer size, enhancing maintainability and readability.


175-176: Dynamic frame buffer resizing is well-implemented.

Calling _checkFrameBufferSize in onEndRender ensures that the frame buffer is always appropriately sized before rendering, which is essential for dynamic adaptation.


286-314: Effective encapsulation of frame buffer resizing logic.

The _checkFrameBufferSize method encapsulates the logic for resizing the frame buffer, ensuring that it is always in sync with the canvas dimensions. This improves code clarity and maintainability.

@JujieX JujieX merged commit 6067600 into galacean:main Aug 16, 2024
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2 participants