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Refactor: opt memory for texture of font atlas #2287

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@singlecoder singlecoder commented Aug 2, 2024

Summary by CodeRabbit

  • New Features

    • Enhanced dynamic texture resizing capabilities for improved character rendering.
    • Added error handling for maximum texture size exceedance.
  • Bug Fixes

    • Improved texture management logic to prevent issues related to font atlas creation.
  • Refactor

    • Simplified the creation and configuration process for Texture2D within the font atlas.

@singlecoder singlecoder added the text 2D text system label Aug 2, 2024
@singlecoder singlecoder self-assigned this Aug 2, 2024
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coderabbitai bot commented Aug 2, 2024

Walkthrough

The updates to the FontAtlas and SubFont classes improve texture management and character rendering efficiency. A new resizing mechanism for the texture in FontAtlas enhances flexibility by allowing dynamic adjustments based on character dimensions. In SubFont, the simplification of the font atlas creation process reflects a streamlined approach to texture handling, reducing boilerplate and possibly shifting responsibilities for texture management.

Changes

Files Change Summary
.../FontAtlas.ts, .../SubFont.ts Enhanced FontAtlas with dynamic texture resizing and improved character rendering. Simplified SubFont texture handling by removing redundant Texture2D instantiation.

Poem

🐰 In a land of textures wide and bright,
The FontAtlas grows, reaching new height.
With characters dancing, they find their place,
As sizes resize in a lively race.
Oh, hop along with joy, my friend,
For rendering art knows no end! 🎨✨


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between cf533c5 and 4820e60.

Files selected for processing (2)
  • packages/core/src/2d/atlas/FontAtlas.ts (4 hunks)
  • packages/core/src/2d/text/SubFont.ts (2 hunks)
Additional context used
Biome
packages/core/src/2d/atlas/FontAtlas.ts

[error] 111-111: The assignment should not be in an expression.

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.

(lint/suspicious/noAssignInExpressions)


[error] 112-112: The assignment should not be in an expression.

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.

(lint/suspicious/noAssignInExpressions)

Additional comments not posted (4)
packages/core/src/2d/text/SubFont.ts (1)

4-4: Verify the correct handling and initialization of Texture2D.

The instantiation and configuration of Texture2D have been removed. Ensure that the texture is correctly managed and initialized elsewhere to avoid runtime errors.

Verification successful

Verified the correct handling and initialization of Texture2D.

The initialization and configuration of Texture2D have been found in multiple locations across the codebase, confirming that texture handling is correctly managed elsewhere.

  • Examples: examples/video-transparent.ts, examples/video-background.ts, examples/texture-mipmap.ts, etc.
  • Packages: packages/loader/src/ktx2/KTX2Loader.ts, packages/loader/src/resource-deserialize/resources/texture2D/TextureDecoder.ts, etc.
  • Core: packages/core/src/Engine.ts, packages/core/src/2d/atlas/FontAtlas.ts, etc.
  • Tests: tests/src/core/SpriteMask.test.ts, tests/src/core/SpriteRenderer.test.ts, etc.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the correct handling and initialization of `Texture2D`.

# Test: Search for the initialization of `Texture2D` in the codebase. Expect: Initialization and configuration handled elsewhere.
rg --type-add 'ts' --type ts 'new Texture2D'

Length of output: 104


Script:

#!/bin/bash
# Description: Verify the correct handling and initialization of `Texture2D`.

# Test: Search for the initialization of `Texture2D` in TypeScript files. Expect: Initialization and configuration handled elsewhere.
rg 'new Texture2D' --glob '*.ts' -A 5

Length of output: 35926

packages/core/src/2d/atlas/FontAtlas.ts (3)

19-29: LGTM! But verify the consistency with the texture management strategy.

The initialization of _curSize and _preSize variables and the setup of the texture with bilinear filtering are straightforward. Ensure that these changes are consistent with the overall texture management strategy.

Verification successful

Verified: The usage of _curSize and _preSize is consistent with the overall texture management strategy.

The variables _curSize and _preSize are used within the FontAtlas.ts file to manage texture sizes and positions, aligning with the intended texture management strategy.

  • packages/core/src/2d/atlas/FontAtlas.ts: Lines 19-29
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the consistency with the texture management strategy.

# Test: Search for the usage of `_curSize` and `_preSize` in the codebase. Expect: Consistent usage with the overall texture management strategy.
rg --type-add 'ts' --type ts '_curSize|_preSize'

Length of output: 108


Script:

#!/bin/bash
# Description: Verify the consistency with the texture management strategy.

# Test: Search for the usage of `_curSize` and `_preSize` in the TypeScript codebase. Expect: Consistent usage with the overall texture management strategy.
rg '_curSize|_preSize' --glob '*.ts'

Length of output: 547


110-137: LGTM! But verify the correctness of the UV coordinate updates.

The _resizeTexture method handles the resizing of the texture and updates UV coordinates. Ensure that the method is correctly implemented and does not introduce any issues with UV coordinate updates.

Verification successful

Verified: The UV coordinate updates in _resizeTexture are correctly implemented.

The _resizeTexture method is invoked when the current texture size is exceeded. The UV coordinates are correctly scaled by 0.5, which aligns with the texture size doubling. No issues were found with the UV coordinate updates.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the correctness of the UV coordinate updates.

# Test: Search for the usage of `_resizeTexture` in the codebase. Expect: Correct implementation of UV coordinate updates.
rg --type-add 'ts' --type ts '_resizeTexture'

Length of output: 103


Script:

#!/bin/bash
# Description: Verify the correctness of the UV coordinate updates.

# Test: Search for the usage of `_resizeTexture` in the codebase. Expect: Correct implementation of UV coordinate updates.
rg '_resizeTexture'

Length of output: 165


Script:

#!/bin/bash
# Description: Extract surrounding lines of the `_resizeTexture` method call to understand the context.

# Extract 10 lines before and after the `_resizeTexture` method call.
rg '_resizeTexture' -A 10 -B 10

Length of output: 3001

Tools
Biome

[error] 111-111: The assignment should not be in an expression.

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.

(lint/suspicious/noAssignInExpressions)


[error] 112-112: The assignment should not be in an expression.

The use of assignments in expressions is confusing.
Expressions are often considered as side-effect free.

(lint/suspicious/noAssignInExpressions)


38-61: LGTM! But verify the correctness and performance of the resizing logic.

The changes to the uploadCharTexture method improve the handling of texture size and resizing logic. Ensure that the resizing logic is correctly implemented and does not introduce any performance issues.

@singlecoder singlecoder changed the base branch from dev/1.3 to main August 2, 2024 09:08
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