Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

test(MeshRenderer): update unit test case of MeshRenderer #2345

Open
wants to merge 2 commits into
base: main
Choose a base branch
from

Conversation

jtabibito
Copy link
Contributor

@jtabibito jtabibito commented Aug 20, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

  • Tests
    • Enhanced the test suite for the MeshRenderer component with multiple new test cases.
    • Added validations for material management and shadow reception functionalities.
    • Expanded tests for setMaterial, getMaterial, setMaterials, and getMaterials methods.
    • Introduced checks for materialCount and instance materials retrieval.
    • Validated the behavior of the priority property under various scenarios.

Copy link

coderabbitai bot commented Aug 20, 2024

Walkthrough

The changes enhance the MeshRenderer test suite, introducing comprehensive test cases that validate material management and shadow reception functionalities. New tests ensure accurate handling of the receiveShadows property, as well as the setMaterial, getMaterial, and related methods. Additionally, the materialCount and priority properties are thoroughly tested, improving overall test coverage and robustness of the MeshRenderer component.

Changes

Files Change Summary
tests/src/core/MeshRenderer.test.ts Enhanced test suite with new cases for material management, shadow handling, and property validation.

Poem

In a realm where shadows play,
Our MeshRenderer found its way.
With materials set and counted right,
It dances in the soft moonlight.
Hops of joy for tests so bright! 🐰✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

Share
Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai generate interesting stats about this repository and render them as a table.
    • @coderabbitai show all the console.log statements in this repository.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (invoked as PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Additionally, you can add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between f3400c8 and 5e65189.

Files selected for processing (1)
  • tests/src/core/MeshRenderer.test.ts (3 hunks)
Additional comments not posted (11)
tests/src/core/MeshRenderer.test.ts (11)

Line range hint 14-38: LGTM: Mesh property test case.

The test case effectively verifies the correct operation of the mesh property and its reference counting behavior.


Line range hint 40-52: LGTM: EnableVertexColor property test case.

The test case correctly verifies the behavior of the enableVertexColor property.


Line range hint 54-88: LGTM: Bounds test case.

The test case comprehensively verifies the bounds calculations under different transformations.


Line range hint 90-104: LGTM: Clone functionality test case.

The test case accurately tests the cloning behavior and reference count management.


120-133: LGTM: ReceiveShadows property test case.

The test case correctly verifies the behavior of the receiveShadows property.


135-154: LGTM: Material handling test case.

The test case effectively covers the setting and retrieval of materials, including handling out-of-range indices.


156-168: LGTM: Materials property test case.

The test case correctly verifies the behavior of setting and retrieving multiple materials.


170-184: LGTM: MaterialCount property test case.

The test case effectively verifies the behavior of the materialCount property under different scenarios.


186-214: LGTM: GetInstanceMaterial method test case.

The test case accurately tests the retrieval of instance materials under different conditions.


216-226: LGTM: GetInstanceMaterials method test case.

The test case correctly verifies the behavior of retrieving multiple instance materials.


228-244: LGTM: Priority property test case.

The test case effectively verifies the behavior of the priority property under different scenarios.

@jtabibito jtabibito self-assigned this Aug 26, 2024
Copy link
Collaborator

@cptbtptpbcptdtptp cptbtptpbcptdtptp left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

+1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants