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test(MeshRenderer): update unit test case of MeshRenderer #2345
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- tests/src/core/MeshRenderer.test.ts (3 hunks)
Additional comments not posted (11)
tests/src/core/MeshRenderer.test.ts (11)
Line range hint
14-38
: LGTM: Mesh property test case.The test case effectively verifies the correct operation of the
mesh
property and its reference counting behavior.
Line range hint
40-52
: LGTM: EnableVertexColor property test case.The test case correctly verifies the behavior of the
enableVertexColor
property.
Line range hint
54-88
: LGTM: Bounds test case.The test case comprehensively verifies the bounds calculations under different transformations.
Line range hint
90-104
: LGTM: Clone functionality test case.The test case accurately tests the cloning behavior and reference count management.
120-133
: LGTM: ReceiveShadows property test case.The test case correctly verifies the behavior of the
receiveShadows
property.
135-154
: LGTM: Material handling test case.The test case effectively covers the setting and retrieval of materials, including handling out-of-range indices.
156-168
: LGTM: Materials property test case.The test case correctly verifies the behavior of setting and retrieving multiple materials.
170-184
: LGTM: MaterialCount property test case.The test case effectively verifies the behavior of the
materialCount
property under different scenarios.
186-214
: LGTM: GetInstanceMaterial method test case.The test case accurately tests the retrieval of instance materials under different conditions.
216-226
: LGTM: GetInstanceMaterials method test case.The test case correctly verifies the behavior of retrieving multiple instance materials.
228-244
: LGTM: Priority property test case.The test case effectively verifies the behavior of the
priority
property under different scenarios.
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+1
Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
What is the current behavior? (You can also link to an open issue here)
What is the new behavior (if this is a feature change)?
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
Summary by CodeRabbit
MeshRenderer
component with multiple new test cases.setMaterial
,getMaterial
,setMaterials
, andgetMaterials
methods.materialCount
and instance materials retrieval.priority
property under various scenarios.