Github Action to deploy a game to Steam
This action assumes you are registered as a partner with Steam.
Create a specialised builder account that only has access to Edit App Metadata
and Publish App Changes To Steam
,
and permissions to edit your specific app.
https://partner.steamgames.com/doc/sdk/uploading#Build_Account
In order to upload a build, this action is assuming that you have created that build in a previous step
or job
.
For an example of how to do this in Unity, see Unity Actions.
The exported artifact will be used in the next step.
In order to configure this action, configure a step that looks like the following:
(The parameters are explained below)
Option A. Using MFA files
jobs:
deployToSteam:
runs-on: ubuntu-latest
steps:
- uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_USERNAME }}
configVdf: ${{ secrets.STEAM_CONFIG_VDF}}
appId: 1234560
buildDescription: v1.2.3
rootPath: build
depot1Path: StandaloneWindows64
depot1InstallScriptPath: StandaloneWindows64/install_script.vdf
depot2Path: StandaloneLinux64
releaseBranch: prerelease
Option B. Using TOTP
jobs:
deployToSteam:
runs-on: ubuntu-latest
steps:
- uses: CyberAndrii/steam-totp@v1
name: Generate TOTP
id: steam-totp
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- uses: game-ci/steam-deploy@v3
with:
username: ${{ secrets.STEAM_USERNAME }}
totp: ${{ steps.steam-totp.outputs.code }}
appId: 1234560
buildDescription: v1.2.3
rootPath: build
depot1Path: StandaloneWindows64
depot2Path: StandaloneLinux64
releaseBranch: prerelease
The username of the Steam Build Account that you created in setup step 1.
Deploying to Steam using TOTP. If this is not passed, configVdf
is required.
Steam Deploy supports two authentication methods:
- Time-based One-Time Password (TOTP) - Recommended if you have access to the shared secret.
- Steam Guard MFA with
config.vdf
- An alternative method requiring a one-time setup.
If you are using the config.vdf
method, follow these steps to set up the required GitHub Secret:
-
Install steamcmd
Install Valve's official steamcmd on your local machine. All subsequent steps will also be performed on your local machine. -
Log in to Steam using steamcmd
Run the following command to log in:steamcmd +login <username> <password> +quit
If prompted, check your email for the MFA code and provide it when requested.
-
Validate MFA completion
To ensure MFA is complete, run:steamcmd +login <username> +quit
If no MFA prompt appears, proceed to the next step.
-
Locate and encode the
config.vdf
file
The location of theconfig.vdf
file depends on your operating system:- Windows/Linux: The file is in the
config/config.vdf
relative to where you ransteamcmd
. - macOS: The file is located at
~/Library/Application Support/Steam/config/config.vdf
.
Encode the file and store it as a GitHub Secret:
# Windows/Linux cat config/config.vdf | base64 > config_base64.txt # macOS cat ~/Library/Application\ Support/Steam/config/config.vdf | base64 > config_base64.txt
⚠️ IMPORTANT: The encodedconfig.vdf
contains sensitive authentication data. Ensure you:- Store it securely as a GitHub Secret named
STEAM_CONFIG_VDF
. - Never commit the raw or encoded
config.vdf
to your repository. - Rotate it periodically or if it is compromised.
- Windows/Linux: The file is in the
-
Handling new MFA code requests
If the GitHub Action requests a new MFA code, run:steamcmd +set_steam_guard_code <code>
Generate a new encoded
config.vdf
file (see step 4) and update theSTEAM_CONFIG_VDF
GitHub Secret with its contents. -
Resolving 'License expired' error
If the action fails with the errorLogging in user ... to Steam Public...FAILED (License expired)
, follow these steps:
- On your local machine, run:
steamcmd +login <username>
- Enter the new Steam Guard code sent to your email.
- Generate a new encoded
config.vdf
file (see step 4). - Update your
STEAM_CONFIG_VDF
GitHub Secret with the new encoded value.
The identifier of your app on steam. You can find it on your dashboard.
The identifier for this specific build, which helps you identify it in steam.
It is recommended to use the semantic version of the build for this.
The root path to your builds. This is the base of which depots will search your files.
Where X is any number between 1 and 9 (inclusive both).
The relative path following your root path for the files to be included in this depot.
If your appId is 125000 then the depots 125001 ... 125009 will be assumed.
You can use this to override the ID of the first depot in case the IDs do not start as described in depot[X]Path (e.g. for DLCs).
If your firstDepotId is 125000 then, regardless of the used appId, the depots 125000 ... 125008 will be assumed.
(feel free to contribute if you have a more complex use case!)
The branch within steam that this build will be automatically put live on.
Note that the default
branch has been observed to not work as a release branch, presumably because it is potentially dangerous.
Certain file or folder patterns are excluded from the upload to Steam as they're unsafe to ship to players:
*.pdb
- symbols files- Folders that Unity includes in builds with debugging or other information that isn't intended to be sent to players:
*_BurstDebugInformation_DoNotShip
*_BackUpThisFolder_ButDontShipItWithYourGame