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Unity week 2: Formal elements

A project with step-by-step scenes illustrating some of the formal elements of game development in Unity, including:

  • Prefabs for instantiating new objects;
  • Colliders for triggering outcomes of actions;
  • Coroutines for setting time-based rules.

Text explanations are available here in folder 04.

Cloning

To clone the project, you may need to install git lfs first (if it is not already installed):

git lfs install 

To clone faster, you can limit the depth to 1 like this:

git clone --depth=1 https://github.com/<repository-name>.git

When you first open this project, you may not see the text in the score field. This is because TextMeshPro is not in the project. The Unity Editor should hopefully prompt you to import TextMeshPro; once you do this, re-open the scenes, and you should be able to see the texts.

Credits

Programming:

  • Maoz Grossman
  • Erel Segal-Halevi

Online courses:

Graphics:

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Unity basics: prefabs, triggers, coroutines

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