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Update README.md
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gkjohnson authored Jan 3, 2022
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Expand Up @@ -10,6 +10,7 @@ If any classes are used in a project or application credit is appreciated (thoug

- Deferred Renderer
- TRAA, non float buffer on volume-lights ([see playdead implementation](https://github.com/playdeadgames/temporal/blob/master/GDC2016_Temporal_Reprojection_AA_INSIDE.pdf), [article by Alex Tardif](http://alextardif.com/TAA.html))
- https://www.elopezr.com/temporal-aa-and-the-quest-for-the-holy-trail/
- use GLSL syntax parser for debugger
- [VXGI](https://wickedengine.net/2017/08/30/voxel-based-global-illumination/)
- Subsurface Scattering
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