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Texturing untextured surfaces with nearby Colors within the iOS App #1358

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electrum-bowie opened this issue Oct 19, 2024 · 3 comments
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@electrum-bowie
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The vertex mesh assembling mode does this but unfortunately the textured parts are extremely low quality, and as you may know, not having textures on the model itself makes it incompatible with basic software.

@electrum-bowie electrum-bowie changed the title Coloring untextured surfaces with nearby Colors within the iOS App Texturing untextured surfaces with nearby Colors within the iOS App Oct 19, 2024
@electrum-bowie
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Also, if you add something like this, please keep the mesh enclosing feature ( hole filling functionality ) available, RTABMap is the only iOS software that provides actual complete 360 models, which even closes bigger voids in the capture that the LiDAR Scanner didn't reach !

It would be amazing to have a setting that can maximize the hole filling algorithm strength in the future as well, knowing that it can still leave some big gaps open.

That combined with the requested feature in this post, additionally texturing meshes based on nearby colors, would finally enable full environmental scanning directly from the iPhone !

It would finally allow revisiting complete captures in VR, without having colorless or big voids in the models !

@matlabbe
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matlabbe commented Oct 26, 2024

Thanks for the suggestion. I'll check we can do that for next ios version release.

Edit: this should be already possible on Desktop app with multiband texturing enabled.

@electrum-bowie
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Yup, using the PC to export a scan from a standalone device ( iOS ) to another standalone device ( Meta Quest VR ) isn't feasible.

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