Releases: jMonkeyEngine/jmonkeyengine
jMonkeyEngine 3.2 beta 2
Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/7c2fcdf56d4104a5a076529e2f5901c2
jMonkeyEngine 3.2 beta 1
Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/05cb3971ee258d4747b459fa439dfae5
jMonkeyEngine 3.2 alpha 3
Alpha 3 for jME3.2.0
Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/c49742f868746dde134278e8843fc229
jMonkeyEngine 3.2.0 Alpha 2
Alpha 2 for jME3.2.0
Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/0d3095a71058bfc6e1a3af277c5b456b
jMonkeyEngine 3.2.0 Alpha 1
Alpha for jME3.2.0
- Physically Based Rendering material
- Light Probes
- Material Param override (global, scene graph material parameters)
- glTF2.0 importer
- tons of bug fixes
complete log -> https://gist.github.com/Nehon/79d47c9f871bbc4bd1a7c9e65bb413ee
jMonkeyEngine 3.1.0 Stable
Insert fancy rolled up release notes here...
Complete change log since 3.0:
v3.1.0-stable-logs-clean.txt
jMonkeyEngine 3.1.0 Beta 4
This is just a bug fix over beta 3 and is hopefully the last release before final 3.1.0.
This release fixes a crash related to saving/loading scaled collision shapes with native bullet.
Otherwise the changelog is the same as https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-beta3
jMonkeyEngine 3.1.0 Beta 3
Finally a beta 3. This is an incremental bug fix over beta 2. If there are no obvious issues with this release then it will probably be the official final version of 3.1.0 and we can start doing any future bug fixes on 3.1.1.
Highlights
- SpiderMonkey's Serializer gets an initialize() method
- Cloning bug fixes, especially BitmapText-related and animation-related
- MikktSpaceTangentGenerator crash fix
- Various other fixes
The full change log between beta2 and beta3 can be found here: v3.1.0-beta3-logs-clean.txt
jMonkeyEngine 3.1.0 Beta 2
And so we finally progress to the next incremental beta. Will it be the last?
Shadows
- Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction.
- Fixed shadow fade and zfar computation as it was breaking shadow border filtering.
- Fixed edge filtering Nearest that was causing a crash
- Various fixes in glsl 1 and 1.5 of the shaders (especially on mac)
Env maps
- Fixed a HDR file loading issue that was causing color glitches on HDR textures.
Post process
- Various fixes with anti aliasing, and some filters
Optimization
- Some internals were changed for iterations with less garbage generated.
Inputs
- Added new joysticks to default configuration, and better way to add your own configuration.
Nifty
- Upgrade from 1.4.1 to 1.4.2 allowing to fetch it from maven central for gradle/maven builds.
Build
- Several enhancements and upped gradle version to 2.13
And a lot more… see the complete log here.
jMonkeyEngine 3.1 beta 1
Development on 3.1 has finally stabilized enough to call it 'beta'!
Highlights for this release:
- bug fixes
See the full log below.
The release is available here and on jcenter for gradle/maven goodness.
If you skipped alpha 4 and 5 then all of those caveats still apply: https://hub.jmonkeyengine.org/t/jmonkeyengine-3-1-alpha-4-released/3547833
For reference, alpha5's post: https://hub.jmonkeyengine.org/t/jmonkeyengine-3-1-alpha-5-released/35622