I am a highly motivated Software Engineer focused on delivering scalable that's built to last. I am persistent when faced with challenges and always open to learning new tech. Currently, I design, build, and deploy containerized APIs and microservices at a mid-sized tech company in an agile development environment using Python. I also have a strong understanding of the GNU/Linux environment and develop lower level applications using Rust. I am a dedicated team player with technical depth and a drive to deliver exceptional end products for clients.
Lately, I have been developing my own video game and game engine from scratch, built entirely in Rust. The game engine is built on top of the Vulkan API for rendering and will be a 2D physics-based fighting game.
I have also contributed to a few FOSS (free open source software) projects in Rust. This includes Servo, a browser engine, and rs-probe for embedded systems projects.