Skip to content
This repository has been archived by the owner on Sep 21, 2023. It is now read-only.

This project represents the use of Z-Buffer for rendering of basic 3D objects.

License

Notifications You must be signed in to change notification settings

julzerinos/csharp-zBuffer-algorithm

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Tackling the z-buffer algorithm with C#

Introduction

This project uses C# (and winforms) to present a basic approach to the z-buffer rendering algorithm (wikipedia) for objects in 3D space.

The application allows stacking of various objects

And moving objects around the scene

Application Overview

The winforms main window is Display.cs. Cubes are added and defined in initializeCubes(). A cube is added in the following way:

Cube c3 = Cube.UnitCube(1337); // Create a unit cube with color seed (int)
c3.Rescale(2, 5, 15); // Rescale on x, y and z dimensions
c3.Translate(new Vector3D(0, -15, 0)); // Set offset
c3.RotateAroundOrigin(-Math.PI / 3, Math.PI / 8, -Math.PI / 2); // Rotate with respect to/anchored in Origin point (0, 0, 0)
cubes.Add(c3); // Add the cube to list of cubes

Drawing.cs is the master class used for z-buffer rendering and ZBuffer.cs is used to store z-indicies of the projected points. Points are drawn to a bitmap with an extension method which directly writes to memory for better performance.

Control Set

The below set of combinations of keys and functional keys (shift/ctrl) are used to control the simulation.

Where applicable (in Note column), keys may be modified with the Ctrl key to increase the value of action (ie. <selected key> + Ctrl will perfrom the appropriate action with higher value - translation by 10 points instead of 2, etc.)

Objects are always moved with respect to their local axis.

Screen/Scene Controls

Key(s) Action Note
R Refresh screen. This action is called by default after every other action
R + Ctrl Reset scene to initial view. -
O Decreases camera FOV by pi/12 -
P Increases camera FOV by pi/12 -
1 - 9 Select the nth object in scene (numbered by programatic order - added to list) Maximum of 9 objects are controllable with keys
0 Select all objects -

Translation Controls

Key(s) Action Note
Right arrow Translates selected objects towards negative X May be increased with Ctrl
Left arrow Translates selected objects towards positive X May be increased with Ctrl
Up arrow Translates selected objects towards negative Y May be increased with Ctrl
Down arrow Translates selected objects towards positive Y May be increased with Ctrl
Z Translates selected objects towards positive Z May be increased with Ctrl
X Translates selected objects towards negative Z May be increased with Ctrl

Rotation Controls

Key(s) Action Note
A Rotates selected objects around positive origin Y May be increased with Ctrl
A + Shift Rotates selected objects around positive local Y May be increased with Ctrl
D Rotates selected objects around negative origin Y May be increased with Ctrl
D + Shift Rotates selected objects around negative local Y May be increased with Ctrl
Q Rotates selected objects around positive origin Z May be increased with Ctrl
Q + Shift Rotates selected objects around positive local Z May be increased with Ctrl
E Rotates selected objects around negative origin Z May be increased with Ctrl
E + Shift Rotates selected objects around negative local Z May be increased with Ctrl
W Rotates selected objects around negative origin X May be increased with Ctrl
W + Shift Rotates selected objects around negative local X May be increased with Ctrl
S Rotates selected objects around positive origin X May be increased with Ctrl
S + Shift Rotates selected objects around positive local X May be increased with Ctrl

Scale Controls

Key(s) Action Note
. Upscales selected objects May be increased with Ctrl
, Downscales selected objects May be increased with Ctrl