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Expand Up @@ -24,4 +24,6 @@ Solution There are several ways to approach this problem. In this recipe, we&amp
Info You can also implement this moving platform technique using an AnimationPlayer rather than a tween. Much of the setup will be the same, but rather than tween code, you&amp;rsquo;ll animate the body&amp;rsquo;s position property.</description></item><item><title>Pathfinding on a 2D Grid</title><link>https://godotrecipes.com/godot_recipes/4.x/2d/grid_pathfinding/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/2d/grid_pathfinding/index.html</guid><description>Problem You have a grid-based environment and you&amp;rsquo;d like to set up pathfinding to allow navigation.
Solution Godot provides a number of methods for pathfinding. For this recipe, we&amp;rsquo;ll consider the A* algorithm.
About A* A* is a widely-used algorithm for finding the shortest path between two points. It can be used in any graph-based data structure, not just a grid.
AStarGrid2D is a specialized version of Godot&amp;rsquo;s more generic AStar2D class.</description></item></channel></rss>
AStarGrid2D is a specialized version of Godot&amp;rsquo;s more generic AStar2D class.</description></item><item><title>Multitarget Camera</title><link>https://godotrecipes.com/godot_recipes/4.x/2d/multi_target_camera/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://godotrecipes.com/godot_recipes/4.x/2d/multi_target_camera/index.html</guid><description>Problem You need a dynamic camera that moves and zooms to keep multiple objects on screen at the same time.
An example might be in a 2 player game, keeping both players on-screen as they move farther and closer together, like so:
Solution In a single-player game, you&amp;rsquo;re probably used to attaching the camera to the player, so that it automatically follows them. We can&amp;rsquo;t really do this here because we have 2 (or more) players or other game objects that we want to keep on the screen at all times.</description></item></channel></rss>
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