Releases: lilxyzw/lilToon
Releases · lilxyzw/lilToon
lilToon 1.3.1
Download
Support | Package |
---|---|
Built-in RP, LWRP, URP, HDRP | lilToon_1.3.1.unitypackage |
Changelog
Added
- Option to not optimize during VRChat avatar test build
Fixed
- Fixed a problem that drawing cannot be done correctly when the texture import setting is Clamp in the main color 2nd and 3rd.
- Fixed an issue where the maximum number of textures was exceeded when using
OpenGLES2
,OpenGLES3
, andOpenGLCore
for the API on the editor.
lilToon 1.3.0
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In this version, all render pipeline packages have been integrated.
Support | Package |
---|---|
Built-in RP, LWRP, URP, HDRP | lilToon_1.3.0.unitypackage |
Changelog
Added
Receive Shadow
to 2nd / 3rd shadowsFlat
to shadow mask typeZ Bias
,Highlight
,Remove 0 width vertices
andDisable in VR
to outlineShadow Caster Bias
to rendering settings- Fur mesh division type
GSAA
andBlending Mode
to reflectionLOD
to strength / blur / AO mask of shadowsMain Color Power
to backlight, MatCaps, rim light, emissionsMask
for shape andRandomize
for particle size to glitter- The function to fill the backface with a single color
- Metal MatCap and preset
- Circular tangent map
- Shape textures for glitter
- Avoid errors when overwriting with an older version
- Extension of custom shader function
- URP and HDRP compatible 2 pass fur shader
Changed
- Improved alpha mask GUI
- Changed the
Fix width by distance
of the outline to be adjustable steplessly - Adjusted the initial value of
Light Direction Override
- Changed to set shader settings automatically
- Split
Contrast
intoDensity
andSensitivity
- Changed POM to parameter
- Expanded preset
- Changed to save
Setup from FBX
presets in shader settings - Changed to preserve
Light Direction Override
property inFix lighting
- Retune fur preset
- Improved lighting with Spot Light and Point Light in URP
Fixed
- Fixed an issue where fog wasn't working well in URP
- Fixed baking process when using other than PNG / JPG format for texture
- Added
[MainTexture]
to the_MainTex
property - Fixed an issue where
Light Direction Override
was affecting ShadeSH9 calculations - Fixed an issue where lilToonMulti shader variants were being reduced too much at build
- Fixed outline mask not working well in lilToonLite
Removed
- Support for Unity 2017
lilToon 1.2.12
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.12.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.12_LWRP.unitypackage |
URP 7.0.0 - 12.1.4 | lilToon_1.2.12_URP.unitypackage |
HDRP 4.0.0 - 12.1.4 | lilToon_1.2.12_HDRP.unitypackage |
Changelog
Fixed
- Fixed an issue where custom shaders would give an error in
Unity 2019.4.10f1
and earlier - Fixed an issue where the ForwardAdd path did not work well in custom shaders
lilToon 1.2.11
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.11.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.11_LWRP.unitypackage |
URP 7.0.0 - 12.1.4 | lilToon_1.2.11_URP.unitypackage |
HDRP 4.0.0 - 12.1.4 | lilToon_1.2.11_HDRP.unitypackage |
Changelog
Added
Ignore border properties
property for AO Map (blend AO Map after toon processing)Post Contrast
property for glitterUV Mode
property for main color 2nd / 3rd- An option to determine the normal direction using vertex color for outline
- New format for custom shaders
Changed
- Migrated the contents of developer documentation to online
- Removed template for legacy custom shaders
Fixed
- Fixed shadows not being applied in the ForwardAdd pass of lilToonMulti
- Fixed the
Normal Map Strength
of rim light and MatCap not working well in gem - Fixed the appearance of fur in ForwardAdd
- Fixed Z-fighting for 2 pass fur
- Fixed an issue where polygons might disappear at the edge of the field of view in the tessellation shader
- Fixed behavior in VR (URP / HDRP)
- Changed the method of
Remove unused properties
to via SerializedObject
lilToon 1.2.10
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.10.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.10_LWRP.unitypackage |
URP 7.0.0 - 12.1.4 | lilToon_1.2.10_URP.unitypackage |
HDRP 4.0.0 - 12.1.4 | lilToon_1.2.10_HDRP.unitypackage |
Changelog
Added
- Added an editor (
Window/_lil/[Beta] lilToon Multi-Editor
) that allows editing multiple shader variants at the same time
Changed
- Disable the
Distance Clipping Canceller
when the near clip value is large - Replace
UnpackNormalScale()
tolilUnpackNormalScale()
- Changed to correct the SH light direction
Fixed
- Fixed an issue where the normal map scale was not applied in the fur shader
- Fixed the multi-editing of some properties
- Fixed an issue where RenderQueue changed in lilToonMulti would revert back when restarting UnityEditor
- Fixed an issue where
Custom Safety Fallback
settings were not copied inRemove Unused Properties
lilToon 1.2.9
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.9.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.9_LWRP.unitypackage |
URP 7.0.0 - 12.1.4 | lilToon_1.2.9_URP.unitypackage |
HDRP 4.0.0 - 12.1.4 | lilToon_1.2.9_HDRP.unitypackage |
Changelog
Added
- Added cubemap fallback / override
- Added preset button to MatCap UV settings
Changed
- Moved shader settings to tab
Fixed
- Fixed an issue where
Fix lighting
wasn't showing up in the right-click menu - Fixed refraction shader getting too bright in ForwardAdd
lilToon 1.2.8
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.8.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.8_LWRP.unitypackage |
URP 7.0.0 - 12.1.4 | lilToon_1.2.8_URP.unitypackage |
HDRP 4.0.0 - 12.1.4 | lilToon_1.2.8_HDRP.unitypackage |
Changelog
Added
- 3rd shadow
Randomize
property for fur- Add the same properties to the fur as a normal shader
Optimize for submission to the event
button and the function to automatically optimize shader settings before build (only available when VRCSDK for world is imported)- Reduce the build size of shaders that use shader keywords
- 2 pass (cutout & transparent) fur shader
- Default settings for material parameters applied by
[lilToon] Fix Lighting
- Added shader settings to reduce build size
- Added
Object following
to light direction override
Changed
- Changed to use G channel of shadow blur map as strength of 2nd shadow blur
- Changed distance clipping canceller of lilToonMulti to parameter
- Changed to apply spotlight shape even with transparent fur shader
- Changed to apply the ForwardAdd pass to the outline
- Changed the default value of
Vertex Light Strength
to 0 - Changed the default value of
Lower brightness limit
to 0.05 - Changed the name of the lighting preset from
Stable
toSemi-monochrome
- Changed to apply shadow even in ForwardAdd pass
- Adjusted GUI a little
- Changed to apply shader settings automatically when the shader settings menu is closed
- Changed the cutout value range from -0.001 to 1.001
- Organized the right-click menu
- Changed the outline so that it is not blurred by DOF
Fixed
- Fixed the
Upper brightness limit
not being able to be changed in ForwardAdd pass - Fixed an issue where the refraction shader blur strength had changed with the Clipping distance
lilToon 1.2.7
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.7.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.7_LWRP.unitypackage |
URP 7.0.0 - 12.1.2 | lilToon_1.2.7_URP.unitypackage |
HDRP 4.0.0 - 12.1.2 | lilToon_1.2.7_HDRP.unitypackage |
Changelog
Added
- Normal map for adjusting the direction of pushing out the outline
- Outline / Fur only shader
- Property to adjust the strength of parallax during VR to rim light
Changed
- Show render queue in base settings as well
- Disable stencil in HDRP
- Changed so that fur shadows appear stronger in HDRP
Fixed
- Fixed refraction shader behavior in Single Pass Instanced
- Fixed render queue for transparent shaders in HDRP
- Fixed motion vector in HDRP
lilToon 1.2.6
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.6.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.6_LWRP.unitypackage |
URP 7.0.0 - 12.0.0 | lilToon_1.2.6_URP.unitypackage |
HDRP 4.0.0 - 12.0.0 | lilToon_1.2.6_HDRP.unitypackage |
Changelog
Added
- Custom UV for some textures
Normal Map Strength
to each functionBlur
properties for MatCap- Adjustment properties to alpha mask and AO mask
- Properties for non-AudioLink compatible worlds
- Spectrum display for AudioLink
- A feature to customize shader safety fallback in VRChat
Changed
- Changed to use G channel of AO map as range of 2nd shadow color
- Changed to use each RGB channel of a MatCap mask
- Changed to remove custom UVs that had little impact on performance from shader settings and always enable them
- Changed sampler to trilinear
Fixed
- Fixed an issue where the ForwardAdd path did not reflect the transparency of the refraction shader
- Fixed refraction / gem shader rendering
- Fixed an issue where the tessellation shader wasn't handling fogs well
- Fixed an issue where MatCap uv calculation of lite version wasn't working well in HDRP
lilToon 1.2.5
Download
Support | Package |
---|---|
Built-in RP (VRChat, etc) | lilToon_1.2.5.unitypackage |
LWRP 4.0.0 - 6.9.1 | lilToon_1.2.5_LWRP.unitypackage |
URP 7.0.0 - 12.0.0 | lilToon_1.2.5_URP.unitypackage |
HDRP 4.0.0 - 12.0.0 | lilToon_1.2.5_HDRP.unitypackage |
Changelog
Fixed
- Fixed an issue where the fur shader wasn't handling fogs well