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Eclipse Simulator for LVGL (using SDL)

The LVGL is written mainly for microcontrollers and embedded systems however you can run the library on your PC as well without any embedded hardware. The code written on PC can be simply copied when your are using an embedded system.

The PC simulator is cross platform. Windows, Linux and OSX are supported, however on Windows it's easier to get started with a another simulator project.

This project uses Eclipse CDT (as an IDE) and SDL =a low level driver library to open a window, and handle mouse, keyboard etc.)

Get started

Install Packages

On Linux you can easiyl install it the requirements via terminal:

sudo apt-get update && sudo apt-get install -y build-essential libsdl2-dev libsdl2-image-dev libjpeg-dev libpng-dev

Or you can download SDL from https://www.libsdl.org/.

Get this project

Clone this repository and the related submodules to the workspace folder of Eclipse:

git clone --recursive https://github.com/lvgl/lv_port_pc_eclipse

Import the PC simulator project

  1. Open Eclipse CDT
  2. Click File->Import and choose General->Existing project into Workspace
  3. Browse the root directory of the project and click Finish
  4. Build your project and run it

This configures in this project, but if you start a new Eclipse project due to an Eclipse bug you need modify the Assembler command:

  1. In Project properties -> C/C++ build -> Settings -> Cross GCC Assembler -> Command: change as to gcc
  2. On the same place: Cross GCC Assembler -> General -> Assembler flags: add -c

CMake

The following steps can be used with CMake on a Unix-like system. This may also work on other OSes but has not been tested.

  1. Ensure CMake is installed, i.e. the cmake command works on the terminal.
  2. Make a new directory. The name doesn't matter but build will be used for this tutorial.
  3. Type cd build.
  4. Type cmake ... CMake will generate the appropriate build files.
    • To build with SDL draw unit, add -DLV_USE_DRAW_SDL=ON to command line
    • To build with libpng to support PNG image, add -DLV_USE_LIBPNG=ON to command line
    • To build with libjpeg-turbo to support JPEG image, add -DLV_USE_LIBJPEG_TURBO=ON to command line
  5. Type make -j or (more portable) cmake --build . --parallel.

NOTE: --parallel is supported from CMake v3.12 onwards. If you are using an older version of CMake, remove --parallel from the command or use the make option.

  1. The binary will be in ../bin/main, and can be run by typing that command.

Docker

  1. Build the docker container
docker build -t lvgl_simulator .
  1. Run the docker container
docker run lvgl_simulator

GUI with docker is platform dependent. For example, on macOS you can follow this tutorial and run a command similar to:

docker run -e DISPLAY=10.103.56.101:0 lvgl_simulator

Note that on macOS, you may need to enable indirect GLX rendering before starting Xquartz:

defaults write org.macosforge.xquartz.X11 enable_iglx -bool true
open -a Xquartz

For Linux environments with X Server, the following will the docker run command. Note that the first command, xhost + grants access to X server to everyone.

xhost +
docker run -e DISPLAY=$DISPLAY -v /tmp/.X11-unix/:/tmp/.X11-unix:ro -t lvgl_simulator

Contributing

  1. Fork it!
  2. Create your feature branch: git checkout -b my-new-feature
  3. Commit your changes: git commit -am 'Add some feature'
  4. Push to the branch: git push origin my-new-feature
  5. Submit a pull request!

If you find an issue, please report it on GitHub!