By Michael Butler
A WebWorker powered Minesweeper game written in JavaScript, HTML and CSS. Yes, using webworkers just for minesweepr might be overkill but for when this was first written around 2013 it actually made a visible difference in Firefox at least. But it is also an exercise to understand how they work and pass messages between the main UI thread and the background thread.
Demo: https://michaelbutler.github.io/minesweeper/
- User can choose difficulty level
- Custom option with configurable grid size (X, Y) and number of mines
- Stopwatch with score keeping (LocalStorage)
- Stack based grid traversal algorithm for memory efficiency
- HTML5 web worker (if supported) will be used to perform the stack algorithm outside of the UI thread
Download all the files and open index.html
in a modern web browser.
<!-- requires jQuery -->
<h1 class="logo">JavaScript MineSweeper
<div class="invisible ajax-loading"><img src="load.gif" alt="Processing..."/></div>
</h1>
<div id="minesweeper"></div>
<script src="js/MineSweeper.js" type="text/javascript"></script>
<script>
// set a global instance of Minesweeper
minesweeper = new MineSweeper();
minesweeper.init();
</script>
- Add animation and better graphics
- Enhance UI for a sleek new look
See CONTRIBUTE.md for how to contribute.
Minesweeper.js is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Minesweeper.js is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Minesweeper.js. If not, see <http://www.gnu.org/licenses/>.