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v0.2.55..v0.2.56 changeset NetworkMatch.cpp
Garret Voltz edited this page Aug 14, 2020
·
3 revisions
diff --git a/hoot-core/src/main/cpp/hoot/core/conflate/network/NetworkMatch.cpp b/hoot-core/src/main/cpp/hoot/core/conflate/network/NetworkMatch.cpp
index 9bb9b04..8007e62 100644
--- a/hoot-core/src/main/cpp/hoot/core/conflate/network/NetworkMatch.cpp
+++ b/hoot-core/src/main/cpp/hoot/core/conflate/network/NetworkMatch.cpp
@@ -41,11 +41,6 @@ namespace hoot
HOOT_FACTORY_REGISTER(Match, NetworkMatch)
-NetworkMatch::NetworkMatch() :
-Match()
-{
-}
-
NetworkMatch::NetworkMatch(const ConstNetworkDetailsPtr& details, ConstEdgeMatchPtr edgeMatch,
double score, ConstMatchThresholdPtr mt, double scoringFunctionMax,
double scoringFunctionCurveMidpointX, double scoringFunctionCurveSteepness) :
@@ -100,8 +95,8 @@ void NetworkMatch::_discoverWayPairs(ConstOsmMapPtr map, ConstEdgeMatchPtr edgeM
// Unfortunately, this can be a very coarse estimate. Something like Frechet distance may
// improve this matching. - see #3158
- // Its not why we would allow node/way match pairs here, but forcing way/way match pairs does
- // lead to worse snapping at some road intersections as was found while working on #3386.
+ // Its not obvious why we would allow node/way match pairs here, but forcing way/way match pairs
+ // does lead to worse snapping at some road intersections as was found while working on #3386.
// NetworkMatchCreator does have a candidate check for highways, so its also not completely
// clear when nodes would be getting into the mix here.