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build: increase minimum Xcode version to 16.1 #56824

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Feb 1, 2025
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4 changes: 2 additions & 2 deletions BUILDING.md
Original file line number Diff line number Diff line change
Expand Up @@ -140,7 +140,7 @@ platforms. This is true regardless of entries in the table below.
Windows binary (`node.exe`) in WSL will not work without workarounds such as
stdio redirection.

[^4]: Our macOS x64 Binaries are compiled with 11.0 as a target. Xcode 13 is
[^4]: Our macOS Binaries are compiled with 11.0 as a target. Xcode 16 is
required to compile.

<!--lint enable final-definition-->
Expand All @@ -153,7 +153,7 @@ Depending on the host platform, the selection of toolchains may vary.
| ---------------- | -------------------------------------------------------------- |
| Linux | GCC >= 12.2 |
| Windows | Visual Studio >= 2022 with the Windows 10 SDK on a 64-bit host |
| macOS | Xcode >= 13 (Apple LLVM >= 12) |
| macOS | Xcode >= 16.1 (Apple LLVM >= 17) |

### Official binary platforms and toolchains

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