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Michael Koval
Oct 13, 2015
0fec9ad · Oct 13, 2015

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CHANGELOG.rst

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Changelog for package or_rviz

1.1.0 (2015-10-12)

  • Added lighting options to the in-process viewer.
  • Fixed frame initialization issues with the in-process viewer.
  • Added missing dependencies to package.xml.
  • Added incude guards as workaround for a Moc bug (#29)
  • Contributors: Chris Dellin, Michael Koval, Matt Klingsmith

1.0.1 (2015-06-01)

  • fix frame name /map -> map to work with update
  • Contributors: Clint Liddick

1.0.0 (2015-05-01)

  • Changed cylinder radius to match InteractiveMarker spec.
  • Added a "Hide IK Controls" option to the ghost arm
  • Snap the IK handle when using "Reset DOF Values".
  • Updated CHANGELOG.
  • Renamed package in CHANGELOG.
  • Renamed or_interactivemarker to or_rviz.
  • Update the test.py script.
  • Added more usage information
  • Added some minor doc suggestions.
  • Added a note about which methods are in-process only.
  • Fleshed out the README.
  • Contributors: Michael Koval, Pras, Pras Velagapudi, mklingen
  • Renamed or_interactivemarker to or_rviz.
  • Added a README (#14), thanks @aaronjoh for the feedback
  • Contributors: Michael Koval, Pras Velagapudi, Matt Klingensmith, Aaron Johnson

0.1.0 (2015-02-10)

  • line/point size now corresponds to 1mm = 1 pixel
  • implemented dummy functions for pure virtuals. fixed a bug in creating manipulator markers
  • Re-use existing RViz displays, when possible.
  • Default to the fixed frame.
  • Fixed environment changing bugs.
  • Switched to using kinbody change events.
  • moved InteractiveMarkerGraphHandle to a separate file.
  • Fixed CreateMarker frame ID.
  • Cleaned up Ogre conversion utilities.
  • Ported offscreen rendering (still broken).
  • Implemented GetCameraImage.
  • Implemented drawarrow.
  • Implemented SetBkgndColor.
  • Implemented viewer image callback.
  • Refactored ScopedConnection.
  • Switched to the Add/Remove kinbody callbacks.
  • Added stub environment change callback.
  • Cleaned up EnvironmentDisplay.
  • Removed duplicate files from or_rviz import.
  • Removed empty Doxygen file.
  • Removed Fuerte backwards compatability.
  • Added license information.
  • Moved ROS conversions into a separate cpp file.
  • Renamed plugin file.
  • Renamed viewer filenames.
  • Implemented or_rviz specific viewer functions.
  • Hack to avoid crashing with a NULL IK solver (#3)
  • Set uninitialized values in JointMarker
  • Fixed the joint control snapping problem.
  • Added support for changing the parent frame.
  • Anonymize or_rviz topic names.
  • Got the stripped-down RViz window to open.
  • Cleaned up plugin creation.
  • Revert "Removed un-used native rendering code." This reverts commit ad0ab5fe3642ae999d9846382d5fc15fcb92afea.
  • Removed un-used native rendering code.
  • or_rviz and or_interactivemarker are working together
  • Split RViz headers into a separate directory.
  • Refactored in preparation for RViz plugins.
  • Merging or_rviz viewer class.
  • Imported RViz plugins.
  • Added or_rviz dependencies.
  • Moved or_conversions into the util namespace.
  • Moved markers into a namespace.
  • Fixed some missing headers.
  • Split core functionality into a library.
  • Redraw markers when visibility changes.
  • Fixed use of stride in drawtrimesh
  • Switched to openrave_catkin.
  • Added missing explicit instantiations.
  • Correctly apply scale factor to OpenRAVE meshes.
  • Fixed bugs in plot3 and drawlinelist.
  • Implemented SetEnvironmentSync.
  • Implemented the other draw() functions.
  • Implemented drawlinelist
  • Implemented both plot3() interfaces.
  • Templated OR conversion functions on scalar type.
  • Partial plot3 support.
  • Clean up UserData in RemoveKinBody.
  • Re-enabled free joint IK control.
  • Fixed joint controls to control position.
  • Switch geometry groups for the entire KinBody.
  • Switch per-link geometry groups.
  • Added geometry visibility settings to kinbody.
  • Enabled rendering of both types of geometry.
  • Split visual and render geometry flags.
  • Enabled switching visual/render geometry.
  • Fall back on loading TriMeshes using OpenRAVE.
  • Rudimentary menu callbacks.
  • Disabled the ROS SigInt handler.
  • Enabled naming of custom menu options.
  • Partial support for registering custom menu options.
  • Fixed rendering of textured models in Hydro.
  • Implemented SetActive.
  • Simplified joint control logic.
  • Fixed toggling of pose controls.
  • Added a pose control.
  • Fixed primitive geometry.
  • Added missing libraries.
  • Changing colors to show IK validity.
  • Only recompute the IK solution when needed.
  • Reverted to (buggy) free joint selection.
  • Free joint control works, but is very jerky.
  • Split joint controls into two classes.
  • Preparing for the KinBodyJointMarker split.
  • More JointMarker cleanup.
  • Cleaning up joint controls.
  • Implemented joint controls.
  • Implemented IK toggling correctly.
  • Revamped ghost manipulator.
  • Retrofitting LinkMarker for ghost manipulators.
  • Fixed manipulator child link logic.
  • Fixed joint control toggling.
  • Detect links that are part of a manipulator.
  • Added (broken) joint controls.
  • Working on the KinBody-level menus.
  • Working on context menus.
  • Cleaning up the menu.
  • Cleaned up the incremental update logic.
  • Revamping the ghost manipulator.
  • Render simple joint controls.
  • Create the ghost manipulator for IK control.
  • Prototype IK controller.
  • Added boilderplate for manipulator controls.
  • Detect which links are part of a manipulator.
  • Added (broken) callback menu.
  • Added a test script.
  • Switched to one marker per body.
  • Render with marker -> link.
  • Added the InteractiveMarker server.
  • Added some marker conversion code.
  • Started mocking up the classes.
  • More spacing cleanup.
  • Cleaned up more spacing.
  • Started updating Property attributes.
  • Cleaned up indention.
  • Fixed SEGFAULTs in hydro.
  • Commented out interactive markers.
  • Fixed linking issues in hydro.
  • fixing this up for groovy
  • Fixed rendering when loading a single DAE file.
  • Started Catkinization.
  • properly setting up the intrinsics for offscreen rendering
  • got a hack working for offscreen rendering. OGRE HATES THREADS
  • fixed setvisible thing
  • fixed remove deadlock maybe
  • Removed a hack we used for the ROCK demo.
  • Added a workaround to disable lighting for textures.
  • Added <openrave> tag to the manifest.
  • added joint controls
  • better plotting
  • Render the visual geometry group when it is available.
  • made orrviz less verbose
  • added collision mesh visualization
  • trying to get it to work on hal
  • no longer segfaults with roscore not running
  • Fixed a typo.
  • Override collision geometry if the render filename is specified.
  • or_rviz is now environment based rather than kinbody based
  • trying to get it to work with herbpy. failure
  • added plugin description
  • or_rviz works again
  • renamed superviewer
  • weird stuff is happening
  • superviewer is now rendering stuff
  • superviewer stuff
  • more superviewer work. need to load iv files
  • added superviewer
  • Contributors: Garth Zeglin, Jennifer King, Matt Klingensmith, Michael Koval, Mike Koval, Pras Velagapudi, mklingen