Releases: project-imprimis/imprimis
Alpha 12 "La Bohn"
The twelfth alpha release of Imprimis. Because of issues with the libprimis library, most of this month's development cycle was spent getting the library in working condition. As a result, relatively few features are in this release. However, it does work out of the box correctly, unlike alpha 11.
- New map: def1a, an asymmetric map to test out the new game mode coming in a later release
- Revised map: tdm2c, with better water depth and egress options
- Fixed smsize not being accessible from the settings menu
- Added language selector to the options menu
Alpha 11 "Kaleetan" (2021.10)
The 11th alpha release of Imprimis.
Significant changes include:
- Preliminary translation support for our second language: Polish (thanks to @azkoon and @nonoesimposible)
- Improvements to the engine-game interface and cube object handling
- Better standardization around std:: namespace
- Removal of unused skybox assets to reduce game size
Alpha 10 "Jumbo" (2021.09)
The tenth alpha release of Imprimis.
Major changes include:
- A new sprinting mechanic, to bridge some of the movement concerns previously seen in playtesting.
- A new Linux CD pipeline, thanks to @TheEgghead27 .
- Engine API improvements, including ICOMMAND and cube object interfaces
- Removal of some unnecessary API that does not connect to anything
With both Ubuntu and Windows builds able to be published daily thanks to @TheEgghead27 it is now possible to get a pre-built copy of the game on a daily basis, though the named releases will be generally in a more functional state than random bleeding edge builds. From now on, the CD builds will be used as release binaries.
Alpha 9 "Icebox" (2021.08)
The ninth alpha release of Imprimis.
Major changes include:
- A higher contrast HUD with more functionality
- Refined default keybinds
- Freezing spawning players (so they don't fall in the water)
- Simplified user interfaces
- Windows CI support (#48)
Alpha 8 "Hozomeen" (2021-07)
The eighth alpha release of Imprimis.
The biggest changes are:
- A new, realtime minimap that reflects the changes to the terrain
- Engineers now place blocks of the appropriate color for their team
- Reduction in demo gun projectile velocity
Alpha 7 "Graybeard" (2021.06)
The seventh alpha release of Imprimis.
The biggest change is the addition of gravity for the demo's explosive weapon. There are other minor improvements to the UI, the code quality, and some fixes to spelling mistakes.
Alpha 6 "Fairchild" (2021.05)
Major changes:
- Increased jump height (by 12%)
- Reduced demo gun speed (by 30%)
- Display of eng gun block placement location
- Display of players' class choice in scoreboard
- Code style improvements, NULL -> nullptr
Alpha 5 "Eldorado" (2021.04)
The fifth alpha release of Imprimis.
Most notable changes:
- Jetpacking while airborne using weapon recoil directly reduced by 4 times
- Weapons now have a cooldown mechanic, to avoid incentivizing holding down the trigger
- Demo block destruction radius reduced by half
- Demo light radius increased
- New map:
tdm2b
, a small linear map to test more close quarters combat
Patch 2021-05-01
- Improvements to engineer gun sync code
The meta in this version is significantly different than the old one, due to the significant mechanics changes.
Linux users will need to place libprimis.so in their ld
library path as usual for the game to run.
Alpha 4 "Dragontail" (2021.3)
The fourth alpha release of Imprimis. Besides some small modifications to how explosions work, this build is backwards compatible with the previous one. The biggest change is that Windows builds have been fixed and should work properly again.
Alpha 3 "Cashmere" (2021.2)
The third alpha release of Imprimis.