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Releases: project-imprimis/imprimis

Alpha 12 "La Bohn"

01 Dec 08:01
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Alpha 12 "La Bohn" Pre-release
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The twelfth alpha release of Imprimis. Because of issues with the libprimis library, most of this month's development cycle was spent getting the library in working condition. As a result, relatively few features are in this release. However, it does work out of the box correctly, unlike alpha 11.

  • New map: def1a, an asymmetric map to test out the new game mode coming in a later release
  • Revised map: tdm2c, with better water depth and egress options
  • Fixed smsize not being accessible from the settings menu
  • Added language selector to the options menu

Alpha 11 "Kaleetan" (2021.10)

01 Nov 07:11
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The 11th alpha release of Imprimis.

Significant changes include:

  • Preliminary translation support for our second language: Polish (thanks to @azkoon and @nonoesimposible)
  • Improvements to the engine-game interface and cube object handling
  • Better standardization around std:: namespace
  • Removal of unused skybox assets to reduce game size

Alpha 10 "Jumbo" (2021.09)

01 Oct 07:52
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The tenth alpha release of Imprimis.
Major changes include:

  • A new sprinting mechanic, to bridge some of the movement concerns previously seen in playtesting.
  • A new Linux CD pipeline, thanks to @TheEgghead27 .
  • Engine API improvements, including ICOMMAND and cube object interfaces
  • Removal of some unnecessary API that does not connect to anything

With both Ubuntu and Windows builds able to be published daily thanks to @TheEgghead27 it is now possible to get a pre-built copy of the game on a daily basis, though the named releases will be generally in a more functional state than random bleeding edge builds. From now on, the CD builds will be used as release binaries.

Alpha 9 "Icebox" (2021.08)

29 Aug 19:09
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The ninth alpha release of Imprimis.
Major changes include:

  • A higher contrast HUD with more functionality
  • Refined default keybinds
  • Freezing spawning players (so they don't fall in the water)
  • Simplified user interfaces
  • Windows CI support (#48)

Alpha 8 "Hozomeen" (2021-07)

08 Aug 18:44
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The eighth alpha release of Imprimis.

The biggest changes are:

  • A new, realtime minimap that reflects the changes to the terrain
  • Engineers now place blocks of the appropriate color for their team
  • Reduction in demo gun projectile velocity

Alpha 7 "Graybeard" (2021.06)

27 Jun 20:58
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The seventh alpha release of Imprimis.

The biggest change is the addition of gravity for the demo's explosive weapon. There are other minor improvements to the UI, the code quality, and some fixes to spelling mistakes.

Alpha 6 "Fairchild" (2021.05)

30 May 17:25
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Major changes:

  • Increased jump height (by 12%)
  • Reduced demo gun speed (by 30%)
  • Display of eng gun block placement location
  • Display of players' class choice in scoreboard
  • Code style improvements, NULL -> nullptr

Alpha 5 "Eldorado" (2021.04)

01 May 04:47
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The fifth alpha release of Imprimis.

Most notable changes:

  • Jetpacking while airborne using weapon recoil directly reduced by 4 times
  • Weapons now have a cooldown mechanic, to avoid incentivizing holding down the trigger
  • Demo block destruction radius reduced by half
  • Demo light radius increased
  • New map: tdm2b, a small linear map to test more close quarters combat

Patch 2021-05-01

  • Improvements to engineer gun sync code

The meta in this version is significantly different than the old one, due to the significant mechanics changes.

Linux users will need to place libprimis.so in their ld library path as usual for the game to run.

Alpha 4 "Dragontail" (2021.3)

01 Apr 05:27
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The fourth alpha release of Imprimis. Besides some small modifications to how explosions work, this build is backwards compatible with the previous one. The biggest change is that Windows builds have been fixed and should work properly again.

Alpha 3 "Cashmere" (2021.2)

28 Feb 21:16
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The third alpha release of Imprimis.