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mesh-compiler

3D file converter to a customizable binary file format

I am making this one for myself - for game i am developing: https://github.com/pwalig/3D-FPS-OpenGL, but maybe somebody will find this useful.

why...?

The idea is that you can perform all precalculations, that you would in your game when loading models, beforehand and save results into binary files to minimize reading time at the cost of filesize (or maybe at no cost depending on what file formats are you using).

Usage

running the program
format file syntax
mesh reader library

For pre-built binaries checkout releases: https://github.com/pwalig/mesh-compiler/releases

Using

Mesh-compiler is using Open Asset Import Library (assimp) for data import. No need to download additional dependencies, all necessery assimp files are included in this repository.